- Joined
- Dec 20, 2014
- Messages
- 2
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Hi All,
I'm having a strange problem with my graphics- At a close distance to planets, there are strange patterns in rendering that show the mantle/core through the chunks. Video settings and video card below. Also running the latest Java 64bit. I guess I'm hoping it's a setting I can change rather than a graphical bug, although I've played around with a lot of the settings and can't seem to find the right combination to fix this.
Laptop running an i7 and AMD Radeon HD 6990M 2GB video card. (Latest drivers)
Video settings-
Max segments 750
Shadows OFF
Normal Mapping OFF
Procedual Background OFF
Texture Pack : Default : 64
Advanced options.
VBO : ON : size 4mb
Vertical synch : OFF
limit FPS - 1
Occlusion Culling : OFF
Simple Dyn Lighting : OFF
Enable Background : OFF
Use Frame Buffer OFF
Bloom OFF
Atmosphere shader : None
Use Array Texture OFF
Texture 2D compression ON
Texture Array compression ON
Texture 2D mipmap ON
Texture Array mipmap ON
I'm having a strange problem with my graphics- At a close distance to planets, there are strange patterns in rendering that show the mantle/core through the chunks. Video settings and video card below. Also running the latest Java 64bit. I guess I'm hoping it's a setting I can change rather than a graphical bug, although I've played around with a lot of the settings and can't seem to find the right combination to fix this.
Laptop running an i7 and AMD Radeon HD 6990M 2GB video card. (Latest drivers)
Video settings-
Max segments 750
Shadows OFF
Normal Mapping OFF
Procedual Background OFF
Texture Pack : Default : 64
Advanced options.
VBO : ON : size 4mb
Vertical synch : OFF
limit FPS - 1
Occlusion Culling : OFF
Simple Dyn Lighting : OFF
Enable Background : OFF
Use Frame Buffer OFF
Bloom OFF
Atmosphere shader : None
Use Array Texture OFF
Texture 2D compression ON
Texture Array compression ON
Texture 2D mipmap ON
Texture Array mipmap ON