Station bugs

    NeonSturm

    StormMaker
    Joined
    Dec 31, 2013
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    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    In our w40k server, we use 123455 0 0 as a creative area.

    Because you lose all your inventory on death, we could give it near infinite and it would not affect normal space.

    The "Blood Hunters" (faction id -1 :) ) keep should them from leaving this zone (for shops, etc) but we could also make offensive turrets in 6 adjacent sectors...



    We (rariisan and I) tried multiple times "sector chmod + piece/protected", but it always reset (unlike stations and player build things)



    So now we've setup defenses there. And it is really annoying!!! I made "4 clones" manually but these can only attack a half sphere.

    And the first time I accidentally placed them wrong - and here comes the error into play:

    /change_sector (123455 +-1) (0+-1) (0+-1); /teleport_to 1000 0 0 ...

    Whenever you enter the Build block, you are in an adjacent sector. When you leave it, you are still in an adjacent sector. If you move, you get into the correct sector quickly.

    I had to use /teleport_to 450 on all...



    Why do they not change the sector if you teleport into it (radar signature updates!) And why is it so hard to see your in-sector coordinates if you don't use teleport_to commands?



    Why does the protect/piece state reset itself?