It tells you it's a simpler way of editing the block-config, but right now it's more annoying to use than a standard text-editor.
- Show default values and highlight fields with server-dependent defaults
- Show a simple 0 -mark or 1 -mark (optionally red/blue) to indicate by the 1 letter that it is just a Flag-value (maybe an option
- Showing values left of the field/variable name so that the name-length does not matter (it's LTR while numeric values are RTL)
- Sort the price table RTL instead of LTR (fixes 3 broken columns)
- Fix Inventory-Groups
- "./General/Hulls/Grey/Basic/Grey Hull" uses basicgreyhull - type colour hull
- "./General/Hulls/Grey/Standard/Grey Armor" uses standardgreyarmor - type colour armor
- "./General/Hulls/Orange/Crystal/Orange Crystal Armor" uses orangecrystalarmor - colour type armor
- Make them use group names equal to the hierarchy - hullgreybasic, hullgreystandard, hullorangecrystal
- And BTW this would get rid of the "Armour"/"Armor" issue where us/en english differ.
- "./General/Hulls/Grey/Basic/Grey Hull" uses basicgreyhull - type colour hull
- Fix variable order
- ID, Name, Texture should be together.
- Build Cost (materials) should be near FactoryBakeTime.
- "Name" is a label with an "Edit-button", but "Full Name" is just a textbox.
- …
- Fix all these inconsistencies and add a basic level of grouping
- External bindings (IDs, Name …)
- Displaying
- Cost
- Functional
- Add 2-way link editing.
- Full blocks can turn to wedges and wedges to full blocks.
- Like 20 capsules can turn into 1 block.
- There should be a node between full blocks and wedges.
- And between the 2 capsule items and the block.
- This between is either stored at the ingredient, the product or the factory - there is always a shared common.
- But the other elements have to link it and the link's destination's content should be showed.
- And included in the summary.
- Right now it's tedious to go from one block to the other with the navigation panel.
- Full blocks can turn to wedges and wedges to full blocks.
- Fix the resizing when opening/closing a sub-tree in the navigation panel.
- Create a shortcut panel
- You could drag+drop the block icon or click an insert-button in a right-placed shortcut-bar.
- This would allow easy switching between blocks (such as basic/standard hull or different colours).
- Add a comparison tool to compare stats of blocks matching a filter
- Filter = "./General/Hull/*/Basic/[Grey,Red] Hull" would compare grey and red hulls.
- Values which differ should be highlighted but non-default values not (for this you can use individual block view).