Sound settings arent saved, it changes every time you log in/out.
Mouse cursor is not centered on both the ingame and menu cusors.
If someone has a high ping/does something intense on the server everyone's pings raise. You should look into putting each connection into its own thread. To do this well I would recommend using http://docs.oracle.com/javase/6/docs/api/java/util/concurrent/ExecutorService.html . It allows you to set a max ammount of threads (so you dont keep re-creating threads).
Mass of a ship does not include turret's mass/docked ships. You could build one small ship and put a huge ship over it, build around that smaller ship, and than you have an unstopable ship that turns on a dime.
If your mouse cursor is over an item when you open your inventory that tooltip gets stuck and cannot be removed.
I keep getting random server NPEs. It seems to happen when a client fails to connect.
When you move into another sector your pitch/yaw/coods arent perserved. This to me doesnt make the game feel like a "seemless" universe game.
Mouse cursor is not centered on both the ingame and menu cusors.
If someone has a high ping/does something intense on the server everyone's pings raise. You should look into putting each connection into its own thread. To do this well I would recommend using http://docs.oracle.com/javase/6/docs/api/java/util/concurrent/ExecutorService.html . It allows you to set a max ammount of threads (so you dont keep re-creating threads).
Mass of a ship does not include turret's mass/docked ships. You could build one small ship and put a huge ship over it, build around that smaller ship, and than you have an unstopable ship that turns on a dime.
If your mouse cursor is over an item when you open your inventory that tooltip gets stuck and cannot be removed.
I keep getting random server NPEs. It seems to happen when a client fails to connect.
When you move into another sector your pitch/yaw/coods arent perserved. This to me doesnt make the game feel like a "seemless" universe game.