- Joined
- Jan 1, 2015
- Messages
- 8
- Reaction score
- 1
So I'd like to purpose a game longevity/balance idea I have
THOUGHTS
Starmade is pretty fun but my issue is its extremely too easy to snowball out of control with power, mining, selling mats, and pirate farming yield pretty good results across the board for personal growth but unfortunately because of this for me I play Starmade for a few hours before I'm tired because I've reached a very high level of power and size fairly quick, so I purpose a level or personal growth for players to slow the pace a bit.
SKILL/TECH TREE
To both give the game a little bit of player depth and make growth not feel cancerous I purpose that players doing certain actions net them better tech. Hear me out, I would have it a player at the start of a server cannot access certain blocks, the player cannot purchase them or if he does get some he cannot use them/place them. To unlock blocks players would start with simple tasks, building a ship would net you your first unlock which could be say a few weapons, you're now able to purchase them and utilize them. As the player mines they can unlock say the ability to craft Standard or Advanced factories or give them a minor bonus to mining that goes up to a hardcap as the "level" in mining. This same thing could go with unlocking other weapons as they use the cannon or other weapons, and or slight personal upgrades when they use them like slight reload speed, power use and maybe damage.
Things like the Shop module could be unlocked after say they sell or buy a certain amount of blocks/items, the warp gate computer and modules could be unlocked after they travel a certain distance with jump drives.
better armor, shields, and shield capacity blocks, could be rewarded as the player progress to give a feeling of actually growing and building better ships. Sure a high level player could still snowball and build insane ships but this way they'd have to take the time to get everything if they want everything.
"What if a low level player gets in a high grade ship?"
Easy, the server could check if the player has the skill/clearance to use the parts on that ship, if they don't they simply can't enter or access parts of the ship, they can still dock and operate computers of weapons they can use but cannot operate the ship itself.
And on this whole thing later when the devs implement a persistent character they could elongate what it takes to go up in the tree and make it saved to the character, maybe even have skills and abilities like Eve go with a character.
Thats abit of my idea, what do you all think?
THOUGHTS
Starmade is pretty fun but my issue is its extremely too easy to snowball out of control with power, mining, selling mats, and pirate farming yield pretty good results across the board for personal growth but unfortunately because of this for me I play Starmade for a few hours before I'm tired because I've reached a very high level of power and size fairly quick, so I purpose a level or personal growth for players to slow the pace a bit.
SKILL/TECH TREE
To both give the game a little bit of player depth and make growth not feel cancerous I purpose that players doing certain actions net them better tech. Hear me out, I would have it a player at the start of a server cannot access certain blocks, the player cannot purchase them or if he does get some he cannot use them/place them. To unlock blocks players would start with simple tasks, building a ship would net you your first unlock which could be say a few weapons, you're now able to purchase them and utilize them. As the player mines they can unlock say the ability to craft Standard or Advanced factories or give them a minor bonus to mining that goes up to a hardcap as the "level" in mining. This same thing could go with unlocking other weapons as they use the cannon or other weapons, and or slight personal upgrades when they use them like slight reload speed, power use and maybe damage.
Things like the Shop module could be unlocked after say they sell or buy a certain amount of blocks/items, the warp gate computer and modules could be unlocked after they travel a certain distance with jump drives.
better armor, shields, and shield capacity blocks, could be rewarded as the player progress to give a feeling of actually growing and building better ships. Sure a high level player could still snowball and build insane ships but this way they'd have to take the time to get everything if they want everything.
"What if a low level player gets in a high grade ship?"
Easy, the server could check if the player has the skill/clearance to use the parts on that ship, if they don't they simply can't enter or access parts of the ship, they can still dock and operate computers of weapons they can use but cannot operate the ship itself.
And on this whole thing later when the devs implement a persistent character they could elongate what it takes to go up in the tree and make it saved to the character, maybe even have skills and abilities like Eve go with a character.
Thats abit of my idea, what do you all think?