So I have been thinking about how my big ships turn slowly, but turn exactly the same as other big ships. This brought me to the idea of side propulsion engines, basically to help you turn better.
So the way the game is currently if you add mass to your ship it requires more thrust to get her going and reduces turn radius, I have no problems with this. The only thing with this is that it makes both attacking, and defending your creations hell seeing as it takes you about a sector to turn around (if your moving). My solution for this would be to add special thrusters designed to move your ship faster when turning, this makes designing large ships that can fight a bit more challenging since you have to add the turning thrusters instead of just loading it down with power/shields/guns.
The way this system would work is having these as an option, but a heavily suggested one. Take this example (sorry if I suck at explaining):
*CURRENT*
-10k mass ship approaches 20k mass ship
-10k opens fire, and 20k reacts by trying to turn around
-20k loses shields in the time it takes to turn around and destroy 10k
*SUGGESTED*
-10k mass ship approaches 20k mass ship
-10k opens fire, 20k reacts by trying to turn around
-20k turns around much faster than 10k thought and 10k does not have the turning ability to get away
-10k eats space dust
Basically with the turning thrusters the larger ships are more dangerous but I'm not saying they should turn like fighters. Take a coin, a plate, and a pencil (sizes should be about right for this, and remember these ships are moving at top speed).
-coin represents a fighters turning radius
-pencil represents a ship with turning thrusters (when one end is stationary)
-plate represents large ship without turning thrusters
This way it is easier to pilot large ships, but they still have a disadvantage to the smaller faster ships.
Hopefully this makes sense, thanks for reading.
So the way the game is currently if you add mass to your ship it requires more thrust to get her going and reduces turn radius, I have no problems with this. The only thing with this is that it makes both attacking, and defending your creations hell seeing as it takes you about a sector to turn around (if your moving). My solution for this would be to add special thrusters designed to move your ship faster when turning, this makes designing large ships that can fight a bit more challenging since you have to add the turning thrusters instead of just loading it down with power/shields/guns.
The way this system would work is having these as an option, but a heavily suggested one. Take this example (sorry if I suck at explaining):
*CURRENT*
-10k mass ship approaches 20k mass ship
-10k opens fire, and 20k reacts by trying to turn around
-20k loses shields in the time it takes to turn around and destroy 10k
*SUGGESTED*
-10k mass ship approaches 20k mass ship
-10k opens fire, 20k reacts by trying to turn around
-20k turns around much faster than 10k thought and 10k does not have the turning ability to get away
-10k eats space dust
Basically with the turning thrusters the larger ships are more dangerous but I'm not saying they should turn like fighters. Take a coin, a plate, and a pencil (sizes should be about right for this, and remember these ships are moving at top speed).
-coin represents a fighters turning radius
-pencil represents a ship with turning thrusters (when one end is stationary)
-plate represents large ship without turning thrusters
This way it is easier to pilot large ships, but they still have a disadvantage to the smaller faster ships.
Hopefully this makes sense, thanks for reading.