One my server I'm hosting for my friends, or my singleplayer, any time a ship is reloaded, or loaded from a blueprint, it is corrupted. Apparently my friends can save the ship to local, and uploading that save to the server gets them a save that works. This makes me think the issue happens on the save, not the read. A ship is corrupted the same way by the blueprint or reload; the same blocks are missing. Small ships, say under 50m long, have not been corrupting. I have already tried TAB+F6 and clearing the client cache.
Pictures:
I hope that's enough info to work on, I really dont know what to do.
Pictures:
I hope that's enough info to work on, I really dont know what to do.