The new shield system is really nice interesting - except for the fact that shields now do not regenerate on fire. There are obvious reasons for this kind of system, BUT while this feature prevented ships from relying only on high regeneration, now the only possible way to effectively protect your ship becomes having extremely high shield capacity - not cool. I thought of something that has the potential to avoid completely removing shield regen on fire and also (with some work) make battles slightly more fun (less pre-deterministic) and can add newer ways of protecting your ship.
(Original base idea by JinM )
- Introduction of shield bypassing: Weapon projectiles should be allowed to bypass the shields randomly even when the shields are not down. The probability of this bypass occurring would scale with % shields remaining.
- CLARIFICATION: THIS MEANS OUT OF 100 PROJECTILES SHOT, ONLY A FRACTION BYPASS THE SHIELDS AND DEAL DAMAGE.
- For Eg, when shields of a vessel are at 90-100%, bypassing probability=10% (highest); when at 60-90%, 6%; when 30-60%, 5%; and below 30%, it should be zero. (Do not hold the values against me, they are only a very rough estimate to show you what sort of system I mean.)
- Shield regen under fire should be as before, dropping to a small fraction of max regen (during no fire)
- EXTRA-Maybe the defense chamber can have an additional feature to decrease the bypassing probability.
(Original base idea by JinM )
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