Since docked power/shield supply modules are out of the question, these systems are out of use completely.
Why not revamp them to require only power to operate? That'd open up some options for players to fly support ships in battles.
To make it more interesting, I'd also allow effect systems to connect to the shield supply beam, to transfer the defensive equivalent of that effect to the targeted ship as long as the beam is active (instead of transferring shields). The efficiency of effects would be calculated for the target ship as it was using a defensive effect, but instead of only the effect, the entire size of the support ship's shield supply/secondary/effect system would be the base of the calculation.
Some suggestions for potentially useful effects (as per their current defensive property):
- Ion: shield damage reduction
- Explosive: momentum weapon (stop, pull etc.) resistance
- Overdrive: Overdrive effect to max speed
- Stop: gravitational force resistance
- Punch-through: multi-block damage reduction
- Piercing: block damage reduction
Why not revamp them to require only power to operate? That'd open up some options for players to fly support ships in battles.
To make it more interesting, I'd also allow effect systems to connect to the shield supply beam, to transfer the defensive equivalent of that effect to the targeted ship as long as the beam is active (instead of transferring shields). The efficiency of effects would be calculated for the target ship as it was using a defensive effect, but instead of only the effect, the entire size of the support ship's shield supply/secondary/effect system would be the base of the calculation.
Some suggestions for potentially useful effects (as per their current defensive property):
- Ion: shield damage reduction
- Explosive: momentum weapon (stop, pull etc.) resistance
- Overdrive: Overdrive effect to max speed
- Stop: gravitational force resistance
- Punch-through: multi-block damage reduction
- Piercing: block damage reduction