Right now, there's a mechanic that once a ship's shields go down, they recover after 10 seconds, with no regeneration, meaning they go down again immediately.
Instead, shields should recover at out-of-combat rates until they are at 10 or 25% (exact number to be left to Calbiri) but while in recovery, they do not protect the ship. However, the recharge will not be taken down by incoming fire.
This puts a distinction on regen, meaning that a ship that emphasizes too much capacity will have its shields down for a while, while a ship with more regen could get them up instantly.
Also, I would like to see a "second chance" for shields. If you get hit with a lot of damage at the instant your shields go down, you don't take damage. Means that attempting to shoot someone down from 2km away with a single missile won't be as effective.
Instead, shields should recover at out-of-combat rates until they are at 10 or 25% (exact number to be left to Calbiri) but while in recovery, they do not protect the ship. However, the recharge will not be taken down by incoming fire.
This puts a distinction on regen, meaning that a ship that emphasizes too much capacity will have its shields down for a while, while a ship with more regen could get them up instantly.
Also, I would like to see a "second chance" for shields. If you get hit with a lot of damage at the instant your shields go down, you don't take damage. Means that attempting to shoot someone down from 2km away with a single missile won't be as effective.
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