- Joined
- Feb 23, 2013
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With the new power regeneration mechanics now out, it has rendered the use of shields too tedious and energy consuming. My ships' energy regeneration was taken from 7 million regen to 1 million which led to a massive power failure from my Shields, which took 3 million of my 7 million regen to make only 7000 Shield Regen per tick. Pretty much any AMC could cut through my ship in a matter of seconds, and that was before the Power update. In this new update, It is extremely difficult to afford more power to be routed to shields.
Rather than nerfing the energy required to keep Shields powered, I propose a Shield Capacitator block be added to the game. The Shield Capacitator would work like an Energy Storage Cell, except It holds Shield Energy. This way Larger ships with low shield regeneration will have an alternative mean of sustaining themselves during a fight, yet not be absoloutly impervious to the guns of a smaller ship.
Rather than nerfing the energy required to keep Shields powered, I propose a Shield Capacitator block be added to the game. The Shield Capacitator would work like an Energy Storage Cell, except It holds Shield Energy. This way Larger ships with low shield regeneration will have an alternative mean of sustaining themselves during a fight, yet not be absoloutly impervious to the guns of a smaller ship.