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- Aug 4, 2015
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I've decided to test resource harvesting myself and got numbers, which are different from what Wiki says, and from what all the others say.
Playing on 3100 mhz ram, i7 6700k overclocked to ~4.6. No server.cfg options were changed.
How I did the test: Built a straight line of blocks in space, which actually belong to the planet nearby. Placed rail dock near that line. Docked the ship with one salvage array in a single line, so that it's exactly in front of that line. Removed raildocker, so I can actually mine not-docked planet structure. Alinment remained.
(Steam FPS counter is bugged after alt-tabbing, don't look at it, I had no lags)
Then I was testing different amounts of salvage modules, every time rising my mouse up from mousepad to keep perfect alinement of the ship, when I enter flight mode.
I've straight off placed an array of 300 salvage modules (overkill), to find out upper boundary and was confused to see that this thing harvested exactly 70 blocks per 1 computer click (2.5 seconds of actual salvage beam time). 70??? This does not match with any math I found on wiki. If the tickrate is 40 as it says, I should have got block/tick, 40*2.5 = 100 I guess?
I've decreaced amount of salvagers, 100 this time. 70 blocks again. 90 - 69. Below 90 it became decreacing, so I found out that ~90 salavage modules reach maximum efficency, which is again differs from the Wiki, which says I should experience this at 100 modules.
Then I've decided to slave down cannons and surprises continued. 100 salvage + 100 slaved cannons salvaged down 70 blocks per 1 computer click (2.5s), while I was expecting 35 blocks, because Wiki says, that salvage damage is decreased by half, if you slave cannons. But in reality efficiency stayed the same?
Can anyone tell me what am I doing wrong, and why I'm getting this 70 blocks per 2.5 seconds maximum.
I've also got a question about multiple ray salvageing. Last time I was playing the game about a year ago (I had slower PC back then though, DDR3 ram), I've built pretty big "waffle" salvage ship with over 100k SM + 100k CM slaved. I then tried to salvage with that and got speeds much slower, than expected by pure math. My FPS was staying around 60, but each individual ray was tunneling through blocks wery slowly, sometimes it even looked like they were not harvesting at all, and after some seconds huge chunks of landmass were updated as removed. Ship's storage was getting around 10k blocks per second, but mathematically that ship should had salvaged at faster rates.
So my question is, what holds back? RAM speed? The fact that I had no SSD back then? How to increace performance and PRACTICALLY mine planets and asteroids as fast as possible?
Playing on 3100 mhz ram, i7 6700k overclocked to ~4.6. No server.cfg options were changed.
How I did the test: Built a straight line of blocks in space, which actually belong to the planet nearby. Placed rail dock near that line. Docked the ship with one salvage array in a single line, so that it's exactly in front of that line. Removed raildocker, so I can actually mine not-docked planet structure. Alinment remained.
(Steam FPS counter is bugged after alt-tabbing, don't look at it, I had no lags)
Then I was testing different amounts of salvage modules, every time rising my mouse up from mousepad to keep perfect alinement of the ship, when I enter flight mode.
I've straight off placed an array of 300 salvage modules (overkill), to find out upper boundary and was confused to see that this thing harvested exactly 70 blocks per 1 computer click (2.5 seconds of actual salvage beam time). 70??? This does not match with any math I found on wiki. If the tickrate is 40 as it says, I should have got block/tick, 40*2.5 = 100 I guess?
I've decreaced amount of salvagers, 100 this time. 70 blocks again. 90 - 69. Below 90 it became decreacing, so I found out that ~90 salavage modules reach maximum efficency, which is again differs from the Wiki, which says I should experience this at 100 modules.
Then I've decided to slave down cannons and surprises continued. 100 salvage + 100 slaved cannons salvaged down 70 blocks per 1 computer click (2.5s), while I was expecting 35 blocks, because Wiki says, that salvage damage is decreased by half, if you slave cannons. But in reality efficiency stayed the same?
Can anyone tell me what am I doing wrong, and why I'm getting this 70 blocks per 2.5 seconds maximum.
I've also got a question about multiple ray salvageing. Last time I was playing the game about a year ago (I had slower PC back then though, DDR3 ram), I've built pretty big "waffle" salvage ship with over 100k SM + 100k CM slaved. I then tried to salvage with that and got speeds much slower, than expected by pure math. My FPS was staying around 60, but each individual ray was tunneling through blocks wery slowly, sometimes it even looked like they were not harvesting at all, and after some seconds huge chunks of landmass were updated as removed. Ship's storage was getting around 10k blocks per second, but mathematically that ship should had salvaged at faster rates.
So my question is, what holds back? RAM speed? The fact that I had no SSD back then? How to increace performance and PRACTICALLY mine planets and asteroids as fast as possible?
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