This may sound strange, but it's pretty simple. With a small salvage array, your beam would be more or less linear, but as your array gets bigger the beam begins to open out into a cone of energy, eventually capping out at around a 60-degree beam angle.
Why do this?
This would give more value to having a larger beam array, and would allow the 'wafflecannon nerf' (Multi-group penalty) to apply to salvage beams too without making salvaging an impossibly long and boring process. Visually, a cone of energy would look far more interesting than a line, too.
What about the secondary effects?
That's easy. Cannons would stay as they are, increasing salvage speed at a cost of energy. Beams would decrease the cone radius but add extra range. Missiles would make the cone wider. Pulse would increase both speed AND range, but for 3 times the required energy of either the missile or cannon secondary effects.
...But what about performance? Won't people be able to spam tons of giant cones and detonate my GPU?
Not really. With this addition, the multi-system penalty would become much harsher, and it would become unfeasible to have more than two or three arrays on your ship. If all else fails, the cone could be turned into some kind of pyramid-shape, which would require far less polygons and, if textured right, could look even better than a cone.
Why do this?
This would give more value to having a larger beam array, and would allow the 'wafflecannon nerf' (Multi-group penalty) to apply to salvage beams too without making salvaging an impossibly long and boring process. Visually, a cone of energy would look far more interesting than a line, too.
What about the secondary effects?
That's easy. Cannons would stay as they are, increasing salvage speed at a cost of energy. Beams would decrease the cone radius but add extra range. Missiles would make the cone wider. Pulse would increase both speed AND range, but for 3 times the required energy of either the missile or cannon secondary effects.
...But what about performance? Won't people be able to spam tons of giant cones and detonate my GPU?
Not really. With this addition, the multi-system penalty would become much harsher, and it would become unfeasible to have more than two or three arrays on your ship. If all else fails, the cone could be turned into some kind of pyramid-shape, which would require far less polygons and, if textured right, could look even better than a cone.