I ran into a bit of a problem on windows. When trying to move blueprints to a specific folder, windows told me the path was too long. This folder was something like: "c:\folder\starmade\blueprints\11-29-16". This is 4 folders deep. First I wasn't able to move some of the blueprints over. Then when trying to delete some of the blueprints, the recycle bin wasn't capable of holding them because the depth of the folder structure was too great.
Example:
Right now, the format used for blueprints is to use subfolders for attached entities. This creates a problem in windows when a ship entities docked to other docked entities, in a chain. So, my suggestion is to simply use a zipped format to read and write to blueprints. This would take care of the directory depth problem. Another reason this would be good would be simply to allow drag and drop of .sment files directly into the blueprint folder. Copy and backup operations would be safer and simpler too. And this is important for some players who would like to easily share blueprints with each other via dock or other methods. Having to sit a computer illterate person down and explain how zip files work, and renaming sment files, ect., doesn't have to be a reality here. And in addition, I don't know what is causing the problem with bringing up the list of blueprints and saving new ones in single player and on servers (when there are many blueprints), but perhaps the implementation here can also seek to fix that issue.
Example:
Right now, the format used for blueprints is to use subfolders for attached entities. This creates a problem in windows when a ship entities docked to other docked entities, in a chain. So, my suggestion is to simply use a zipped format to read and write to blueprints. This would take care of the directory depth problem. Another reason this would be good would be simply to allow drag and drop of .sment files directly into the blueprint folder. Copy and backup operations would be safer and simpler too. And this is important for some players who would like to easily share blueprints with each other via dock or other methods. Having to sit a computer illterate person down and explain how zip files work, and renaming sment files, ect., doesn't have to be a reality here. And in addition, I don't know what is causing the problem with bringing up the list of blueprints and saving new ones in single player and on servers (when there are many blueprints), but perhaps the implementation here can also seek to fix that issue.