I've been waiting/lurking for ages; and with the new pre-release decided it was time to try Starmade again, and started messing around with reactors. I think I've stumbled across something that some people might not realise yet...
YOUR NOT SUPPOSED TO HAVE ONE REACTOR (at least not for larger ships)!
I started by checking out the tech point trees, and getting annoyed that I couldn't have everything I wanted, because I wanted full mining bonus from logistics while I was mining, and lots of bonuses from FTL when I was travelling, and lots of power and defence bonuses while in combat, and...
That's when I realised - why not have 3 reactors with 3 different sets of chambers, and 3 different "ship modes"?
I grabbed a piece of paper and created 3 columns - one for "mining mode", one for "fast travel mode" and one for "attack mode". I went through the tech point trees again figuring out which chambers I'd want for each mode.
Then I discovered that you can connect the same chamber to multiple reactors. Something like "Turn Rate 3" that I wanted in all three modes could be done with the same chamber connected to all three reactors. I went through my list of what I wanted in each mode and figured out which chambers could be shared by 2 or more reactors/ship modes. Of course the stabilisers are also shared by all 3 reactors.
Then I did a "trial build" to see how well it worked.
It works very well.
It takes about 20 seconds (I didn't time it properly) for systems to restart after I change the "ship mode", and it costs a little extra mass (a small percentage compared to all the damn hull I need to fill the gap between reactors and stabilisers); but you get a lot more flexibility in how you spend those tech points, and it's a little more fun to pilot a ship like this.
The other thing is, my ship isn't a dildo shape - it's the same "4:3:2" (length:width:height) ratios I always use.
YOUR NOT SUPPOSED TO HAVE ONE REACTOR (at least not for larger ships)!
I started by checking out the tech point trees, and getting annoyed that I couldn't have everything I wanted, because I wanted full mining bonus from logistics while I was mining, and lots of bonuses from FTL when I was travelling, and lots of power and defence bonuses while in combat, and...
That's when I realised - why not have 3 reactors with 3 different sets of chambers, and 3 different "ship modes"?
I grabbed a piece of paper and created 3 columns - one for "mining mode", one for "fast travel mode" and one for "attack mode". I went through the tech point trees again figuring out which chambers I'd want for each mode.
Then I discovered that you can connect the same chamber to multiple reactors. Something like "Turn Rate 3" that I wanted in all three modes could be done with the same chamber connected to all three reactors. I went through my list of what I wanted in each mode and figured out which chambers could be shared by 2 or more reactors/ship modes. Of course the stabilisers are also shared by all 3 reactors.
Then I did a "trial build" to see how well it worked.
It works very well.
It takes about 20 seconds (I didn't time it properly) for systems to restart after I change the "ship mode", and it costs a little extra mass (a small percentage compared to all the damn hull I need to fill the gap between reactors and stabilisers); but you get a lot more flexibility in how you spend those tech points, and it's a little more fun to pilot a ship like this.
The other thing is, my ship isn't a dildo shape - it's the same "4:3:2" (length:width:height) ratios I always use.