Ramming option for bobby ai

    G

    GDPR 302420

    Guest
    Ok i have seen videos where people have made epic missles using bobby ai and dis-integrators they fly forward, undock the bobby ai missles and they fly towards the opponents when the hit KABOOM.

    But then this was fixed so i cant do it anymore :( now they just sit there.

    So i have a solution to allow this to be possible again :) its simple.

    if a bobby ai module detects dis-itergreators are attached to the ship the a checkbox appears reading something like, Ram targeted entity on sight, when checked opon being launched the misles will fly towards the nearest target and ram it with the dis-itergreators acting like a high power missiles.

    I have also noticed that docked ships respawn after being destroyed in an eariler version (i saw it in a utube vid) perhaps if this suggestion is used then they could respawn again after being destoryed.

    oh and here is a vid where this "bug" used to work so u know what im talking about

    http://m.youtube.com/watch?v=ZmX8EWchwMQ&desktop_uri=%2Fwatch%3Fv%3DZmX8EWchwMQ
     
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    I\'ve suggested this also.

    Disintegrators also need a massive boost; there\'s a cap on how many detonate at once, the damage is abysmal, and they don\'t do ANY damage if they don\'t overcome the shields in one shot.
     
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    Hi,

    @RedAlert: Just in case you don\'t know already; as a temporary work-around; if you place a pulse computer attached to pulsators on the ship, bobby AI will attempt to get within pulsator range of the target. If there is only one pulsator (with about 1 block range) then bobby AI tries to get that pulsator within about 1 block of the target, even if there\'s several disintegrators in front of the pulsator that might \"accidentally\" collide with the target.
     
    G

    GDPR 302420

    Guest
    @Qweesdy how would i do this i dont understand what you are saying
     
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    The Damocles has an AI module, let the massacre of the server computers comense!