Radar

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    • Legacy Citizen
    I have been playing the game for a while, and I came up with an idea for Radar. First, get rid of the navigation pannel, nav. waypoints, and minimap, atleast until a radar unit is installed. The radar unit will give the player to all these features. this will make radar jammers much more devastating, as your flying blind. A second type of radar (Another radar block) should be a thermal sensor, this one would be much more situational and a compliment to the first, but with it you could possibly see the thermal readings of a ship that is stealthed, pinpoint the power units of a ship (They MUST produce more heat than other units) and other information that might be usefull. Ships will be able to bypass radar readings by 1) Radar jammer for the first style radar 2) powering your ship down, cutting heat emissions to evade the second type. 3). The cloaker will protect against visual targetting

    [SECONDARY SUGGESTION]Radar should also be a way you can get rid of pesky weak points on ships, get rid of glass infavor of solid hull. Currently, this is a bad idea, as you cannot get visuals when fighting, salvaging, etc. etc., but with radar, activating it like you would a pilot block to fly would make it so you effectivly 'see through' your hull, maybe making visuals appear as a wireframe infront of you.
     
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    Along with this, have it so blocks that require power have to be connected to power, either via Tanks or Power Blocks. When you use your radar and light up his systems, it\'ll become apparent where you should strike, in order to disable a the ship.