I created my first mini ship with a bunch of salvage canons and it works great. However, after salvaging a bunch of stuff and then selling the junk and buying a lot of building materials, I began building a much larger test ship.
This ship was designed around 3 'torpedo' tubes.. aka missiles that I thought I would test the new weapon systems with. I set up one long string of 50 missiles, then another of 50 pulse effect mods (supposedly giving lock on capability), and then a set of 50 of something else with an effect. I linked them all together and jumped in the cockpit.
After opening my weapon display, it shows the correct weapon with the (50,50,50) and the 3 correct boxes on the far left showing that it is indeed a missile weapon with the 2 effect items. However, I aim at an asteroid but do not get the target lock effect. The target reticule does turn green, but if I try and shoot a missile it says I have no power. I can fly the ship around however, so I know that the power is working but now I am confused as to what I missed.
This ship was designed around 3 'torpedo' tubes.. aka missiles that I thought I would test the new weapon systems with. I set up one long string of 50 missiles, then another of 50 pulse effect mods (supposedly giving lock on capability), and then a set of 50 of something else with an effect. I linked them all together and jumped in the cockpit.
After opening my weapon display, it shows the correct weapon with the (50,50,50) and the 3 correct boxes on the far left showing that it is indeed a missile weapon with the 2 effect items. However, I aim at an asteroid but do not get the target lock effect. The target reticule does turn green, but if I try and shoot a missile it says I have no power. I can fly the ship around however, so I know that the power is working but now I am confused as to what I missed.