Possible fleet carrier logic/rail setups?

    StormWing0

    Leads the Storm
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    Just wondering what some good setups would be for a fleet carrier. I'm trying to figure out how to maximize the number of ships docked without compromising the main ship if possible.

    So far there's 3 new blocks coming with the fleet update to let AI ships dock:
    Pickup Area Module: The point where ships gather at to dock with the main ship
    Pickup Rail: Invisible track leading to the main rails of the ship.
    Shoot Off Rail: Invisible rail that Launches ships off the main ship from a rail track (Assume only one of these for the time being since the AI is being puzzled by more than one.)


    With those in mind lets see what people can cook up. :)
     
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