Player abilities.
I was thinking that we should give the player (Astronaught) better abilities?
For example;
>Holding shift while as an astronaught would alow you to travel at higher speed (like build mode) but would deplete power from the power meter (That's always just empty when you're in astro mode) would slowly recharge at maybe the same rate as one power block ?
>The ability to tilt like ships can whilst holding ctrl. I'm sick of not being able to enter a 1x2 door because my ship is tilted 3 degress to the left. I think that holding ctrl and moving the reticle (like on ships) should tild the astronaught too.
>Magnetic boots. Maybe, with the cost of power, like in my faster travel idea, the player could active mag boots and walk for a short time on hull like they are under the influence of gravity, but without activating a gravity block. This might be useful if someone can't get to a gravity block and wants to walk inside a ship.
>Personal sheilding. This one is a little silly, maybe, but I think that at extreme cost from a shop the player should be able to buy a 'personal sheild unit' from the store and it will give the astronaught sheilds like a ship that would drain down under fire. They obviously wouldn't be too powerful, but I think that it would help against the handheld pistols players now carry as well as maybe giving the player a chance if seperated from they ship amongst Pirates or whatever.
And if the Devs didn't want to give the player all these at once, maybe the upgrades could be purchased from the store/different teirs of space-suit could be added, each more expensive and better looking than the last.
I was thinking that we should give the player (Astronaught) better abilities?
For example;
>Holding shift while as an astronaught would alow you to travel at higher speed (like build mode) but would deplete power from the power meter (That's always just empty when you're in astro mode) would slowly recharge at maybe the same rate as one power block ?
>The ability to tilt like ships can whilst holding ctrl. I'm sick of not being able to enter a 1x2 door because my ship is tilted 3 degress to the left. I think that holding ctrl and moving the reticle (like on ships) should tild the astronaught too.
>Magnetic boots. Maybe, with the cost of power, like in my faster travel idea, the player could active mag boots and walk for a short time on hull like they are under the influence of gravity, but without activating a gravity block. This might be useful if someone can't get to a gravity block and wants to walk inside a ship.
>Personal sheilding. This one is a little silly, maybe, but I think that at extreme cost from a shop the player should be able to buy a 'personal sheild unit' from the store and it will give the astronaught sheilds like a ship that would drain down under fire. They obviously wouldn't be too powerful, but I think that it would help against the handheld pistols players now carry as well as maybe giving the player a chance if seperated from they ship amongst Pirates or whatever.
And if the Devs didn't want to give the player all these at once, maybe the upgrades could be purchased from the store/different teirs of space-suit could be added, each more expensive and better looking than the last.