- Joined
- Oct 30, 2015
- Messages
- 691
- Reaction score
- 254
'Round' planets may have sounded like a good idea but are they really an improvement?
The current planets are laggy due their being assembled from 12 plates. They are not round as such so they don't actually look that good. I would argue that they look no better than the old version. There are gravity issues and gaps where the plates meet. They are too small for excavation and city building (three city-blocks to the horizon...really?). They afford no room for meaningful building or pedestrian role-play.
A larger disc-planet that was just one entity (with two-sides and slightly vesica-shaped to suggest a horizon) would be less laggy and more immersive, when it counts; while you are on the planet itself. Really, who cares what it looks like when in space? On approach the planet is just a bracket, then you are close enough to mine it (poof, it's now gone) or you pass it by like a large asteroid. It is when you are on the planet that the planet matters!
I know that Schine had envisioned SM as a space and space-ship game but that is an artificial distinction. Many players and admin would want to spend time on other elements of a galactic civilization to give those fleets some context and RP.
The current small and wonky planets are holding us back. Flora and fauna will need an environment to exist in and these planets offer a token and marginal environment at best.
Could the solution for planets actually be to flatten them again?
The current planets are laggy due their being assembled from 12 plates. They are not round as such so they don't actually look that good. I would argue that they look no better than the old version. There are gravity issues and gaps where the plates meet. They are too small for excavation and city building (three city-blocks to the horizon...really?). They afford no room for meaningful building or pedestrian role-play.
A larger disc-planet that was just one entity (with two-sides and slightly vesica-shaped to suggest a horizon) would be less laggy and more immersive, when it counts; while you are on the planet itself. Really, who cares what it looks like when in space? On approach the planet is just a bracket, then you are close enough to mine it (poof, it's now gone) or you pass it by like a large asteroid. It is when you are on the planet that the planet matters!
I know that Schine had envisioned SM as a space and space-ship game but that is an artificial distinction. Many players and admin would want to spend time on other elements of a galactic civilization to give those fleets some context and RP.
The current small and wonky planets are holding us back. Flora and fauna will need an environment to exist in and these planets offer a token and marginal environment at best.
Could the solution for planets actually be to flatten them again?
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