Planet Weather and Energy from it.
Before you laugh and rate this post funny, please read the rest too!
If a planet has a lot of lightening, you create: Pyramids (pyr a midas - Fire/lightening in the middle)
(1) The lightening strikes the pyramid not fully, but is deflected by the tip and goes into the ground through the middle of all 4 faces (like water, energy searches the path of lowest resistance).
(2) In the middle, you have a con·densa·tor made of metal (Fe) and a Dielectric Element (I have heard red granite has 80% iodide and was used in Pyramids too)
Because most of the electricity is deflected(1), the condensator survives.
(3) You can use Sakrophages filled with organic material from animals as Batteries
In StarMade
A planet can also have hurricanes or stormy winds.
(1) you need rotating entities in a wind-stream and the cross-section on the wind-axis defines the power the rotator-dock creates.
(2) but not more than a nearby/linked capacitor array can hold * some multiplier / time.
Some planets are warmth, sunny, peaceful and have singing plants.
(1) These plants pay you a tribute in energy if you keep them happy (enough water, etc).
(2) They are not happy in dry deserts, on windy planets or very hot places.
Biomes could have different weather and provide you with plenty of energy to produce antimatter-fuel in your Large-Hadron-Collider (or a future version of it).
What weather does a Biome have?
With a lot of water in the air you get happy plants, but they also need earth and the right themperature.
With a lot of rock, you get strong winds and can build windmills.
Strong winds and different air temperatures cause lightening.
Winds cross biome borders and each stream has a direction temperature and height.
The actual implementation might be different, I just provide a general direction/idea.
- This makes planets more interesting!
Before you laugh and rate this post funny, please read the rest too!
If a planet has a lot of lightening, you create: Pyramids (pyr a midas - Fire/lightening in the middle)
(1) The lightening strikes the pyramid not fully, but is deflected by the tip and goes into the ground through the middle of all 4 faces (like water, energy searches the path of lowest resistance).
(2) In the middle, you have a con·densa·tor made of metal (Fe) and a Dielectric Element (I have heard red granite has 80% iodide and was used in Pyramids too)
Because most of the electricity is deflected(1), the condensator survives.
(3) You can use Sakrophages filled with organic material from animals as Batteries
In StarMade
- Blue Forcefield blocks (or new ones) catch the lightening and activate during it.
- A power-capacitor array subtracts energy from the forcefield blocks.
- All bottom-most 2D slices will emit a power-supply beam which turns to damage if it hits anything but a power-capacitor which can hold the energy.
- Lightening is distributed to lower 2D slices depending on block count.
- Batteries-Blocks will charge up from it if their own charge-level is lower than the capacitor's and vice-versa. They have a larger capacity but a slow conversation rate and cannot be directly drained but need a power-capacitor.
(1) you need rotating entities in a wind-stream and the cross-section on the wind-axis defines the power the rotator-dock creates.
(2) but not more than a nearby/linked capacitor array can hold * some multiplier / time.
(1) These plants pay you a tribute in energy if you keep them happy (enough water, etc).
(2) They are not happy in dry deserts, on windy planets or very hot places.
What weather does a Biome have?
With a lot of water in the air you get happy plants, but they also need earth and the right themperature.
With a lot of rock, you get strong winds and can build windmills.
Strong winds and different air temperatures cause lightening.
Winds cross biome borders and each stream has a direction temperature and height.
- Aesthetics & graphics
- Implementation details & usability
- Implementation techniques & performance