- Joined
- Jan 24, 2014
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I realize schine has their own ideas about how to proceed with planets, And im sure its been thrown out there before, but why not instance the planets?
Hear me out. A big issue with instancing planets is what? not being able to mine them to oblivion, and not being able to orbitally bombard them. But it seems like with an instanced planet lag would be reduced since its not part of the overall universe thats turning and moving so flying a large miner into the atmosphere could easily work.
as for bombardment, i was thinking why not add something along the lines of cross instanced fighting? WOuld it be possible. to have a ship in orbit, with a massive gun, fire at a "Planet" then have the beam transferred into the instance and strike? and vice versa for orbital defense?
instanced planet coul easily be MASSIVE and mor like a real planet, with huge jungle (im thinking kashyyk here) deep tunnels, lava chambers and so on.
as far as seemless transition goes just make the entry and exit point FAR away from the actual surface of the planet so it doesn't try to render any blocks on approach. then when your in the instance and falling toward the planet the blocks slowly take shape.
add a map feature like voxel map, which is a minecraft mod, that can be accessed while on the planet or in orbit with the planet selected. the map would be how battleships target their weapons.
and as for the world borders just do like pac man, starbound, that old snake game. where you step through one side and pop out the other. But im sure theres a way to wrap the graphics so it looks seamless while your on it. (there a tardis mod for oblivion that has a staircase inside and it seemlessly moves the character back to the start or the stairs with no stutter at all, I spent 5 minutes runing up the stair before i realized i was going no where.)
I'm not a coder and have no experience with games other than playing them. Just thought id throw the idea out.
feel free to LOL at me :P
Hear me out. A big issue with instancing planets is what? not being able to mine them to oblivion, and not being able to orbitally bombard them. But it seems like with an instanced planet lag would be reduced since its not part of the overall universe thats turning and moving so flying a large miner into the atmosphere could easily work.
as for bombardment, i was thinking why not add something along the lines of cross instanced fighting? WOuld it be possible. to have a ship in orbit, with a massive gun, fire at a "Planet" then have the beam transferred into the instance and strike? and vice versa for orbital defense?
instanced planet coul easily be MASSIVE and mor like a real planet, with huge jungle (im thinking kashyyk here) deep tunnels, lava chambers and so on.
as far as seemless transition goes just make the entry and exit point FAR away from the actual surface of the planet so it doesn't try to render any blocks on approach. then when your in the instance and falling toward the planet the blocks slowly take shape.
add a map feature like voxel map, which is a minecraft mod, that can be accessed while on the planet or in orbit with the planet selected. the map would be how battleships target their weapons.
and as for the world borders just do like pac man, starbound, that old snake game. where you step through one side and pop out the other. But im sure theres a way to wrap the graphics so it looks seamless while your on it. (there a tardis mod for oblivion that has a staircase inside and it seemlessly moves the character back to the start or the stairs with no stutter at all, I spent 5 minutes runing up the stair before i realized i was going no where.)
I'm not a coder and have no experience with games other than playing them. Just thought id throw the idea out.
feel free to LOL at me :P