Physics/Movement Stutter [Dev Build]

    Ithirahad

    Arana'Aethi
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    • Legacy Citizen 8
    I've found that in the most recent dev build (not sure about others, haven't tested it) I've gotten strange stuttering, which feels like about 1/16th of a second or so intervals. Actual framerate remains constant, but turning/movement is sometimes stuttery (as though my framerate was reducing... but it's was still sitting at a nice constant 38-42 at the settings I use), and ships seem to flicker/vibrate, even to the point of sometimes flickering between two completely different orientations. The ship/entity flickering seems to temporarily rectify upon changing sectors, but may reoccur. It isn't noticeable in a ship you're piloting, but docked ships and moving (at least drifting) ships nearby, as far as I've seen, jitter. Also, I did some testing in the gravity of my ship moving at various rates, and consistently, if I'm doing nearly anything other than standing/walking on flat floor, there's visible ship jitter. This includes trying to walk up or down wedges aimed forward or backward, push on walls, or (I think) jump. This can cause going partially into a block, or even falling through, I think... In addition to all of this, even when the jittering isn't visible, it affects my pointer's aim -resulting in me at one point de-gravity-ing myself from the ship and losing it when I tried to activate my PlexDoor, which was one block forward from the Gravity Generator, while I had inertial dampening at 0... Thanks to glitchy collisions, that meant that I zoomed right through through the back wall of the command chamber, lost the ship, and couldn't get back in with a core without getting just thrown through the wall again when I left the core.

    (I'm not reporting the glitchy physics for characters and moving bodies colliding, since that's from ages ago, but I would really like that fixed too... it's the whole reason I have to report this bug in the first place.)