- Joined
- Dec 23, 2013
- Messages
- 43
- Reaction score
- 7
Right now the most common faction in Starmade is the one man faction. The reason is obvious, you get your own invincible station and system free of charge (well the station costs like 5 million credits, but other than that), it's a pretty good deal, and I wouldn't want to change that. It's important that players are able to offer loan wolves some safety.
The problem is that faction recruiting is highly discouraged. If permissions aren't set right a new recruit can completely destroy a homebase and steal everything. If permissions are set correctly then that new recruit can't do much of anything on the invincible station, besides using what is already there. They can't build anything, which is a problem for a game about building everything.
You don't want to give new recruits the ability to edit the homebase, but it's also in the factions interest that players can make a space for themselves that's protected, that they can store items, dock ships, and make factories within (and possibly a personal shipyard when that's implemented), rather than having to make a space for a new recruit that has everything they need, because that's a lot of work for station builders, and people forget things. It would be nice if there could be some sort of localized personal space for new faction members, so that 1. New faction members couldn't steal everything and 2. New faction members could still reasonably make personal infrastructure (that senior members could access as well).
I'm sure there are a number of ways this can be implemented. My idea is a system like the old docking system, where players are free to build within a box that's set by "permission enhancers." Only the new player and players of a sufficiently high ranking can build within the semi-personal space after it is programmed. That way faction recruiting can offer some independence.
Combine this with some other suggestions like http://starmadedock.net/threads/new-territory-system.8552/ and http://starmadedock.net/threads/base-invulnerability-bought-with-faction-points.20131/#post-218711 and maybe starmade will be able to sustain factions larger than a handful of trustworthy players.
The problem is that faction recruiting is highly discouraged. If permissions aren't set right a new recruit can completely destroy a homebase and steal everything. If permissions are set correctly then that new recruit can't do much of anything on the invincible station, besides using what is already there. They can't build anything, which is a problem for a game about building everything.
You don't want to give new recruits the ability to edit the homebase, but it's also in the factions interest that players can make a space for themselves that's protected, that they can store items, dock ships, and make factories within (and possibly a personal shipyard when that's implemented), rather than having to make a space for a new recruit that has everything they need, because that's a lot of work for station builders, and people forget things. It would be nice if there could be some sort of localized personal space for new faction members, so that 1. New faction members couldn't steal everything and 2. New faction members could still reasonably make personal infrastructure (that senior members could access as well).
I'm sure there are a number of ways this can be implemented. My idea is a system like the old docking system, where players are free to build within a box that's set by "permission enhancers." Only the new player and players of a sufficiently high ranking can build within the semi-personal space after it is programmed. That way faction recruiting can offer some independence.
Combine this with some other suggestions like http://starmadedock.net/threads/new-territory-system.8552/ and http://starmadedock.net/threads/base-invulnerability-bought-with-faction-points.20131/#post-218711 and maybe starmade will be able to sustain factions larger than a handful of trustworthy players.