Persistent wrecks would be nice, but, Im actually thinking, as an alternative, it'd be cool if we could get the ability to turn a ship/station/wreck into something persistent (like an asteroid) at anytime with admin commands. This way, for RP reasons, we could ensure scenes do not disappear on a server... at least until they're salvaged or manually deleted.
Currently, if you wanted to make an ancient wreck or battlefield, etc for story elements it must either be a station, ship or a bunch of both and if it's "destroyed" i.e. 0 hp than it will vanish after a certain amount of time....
Some other ideas:
- Any derelict ships (no crew) in faction claimed space are flagged on map for that faction
- Any derelict ships (damaged or not) in faction space will not ever disappear unless salvaged or marked to do so at appropriate faction levels.
- Regarding ship damage status, the game knows how much of a designs blocks are missing so perhaps if 50% are missing than ship/station could be labeled as a wreck.
- Allow wrecks in neutral space to be "claimed". This would prevent them from being deleted by trash cleanup so they could be salvaged later (by anyone) or the claim could be for a renewable amount of time.
- Server automatic wreck removal services are applied to all space but faction space could have its own settings so they could salvage everything or only large ships or whatever faction leaders want.
Currently, if you wanted to make an ancient wreck or battlefield, etc for story elements it must either be a station, ship or a bunch of both and if it's "destroyed" i.e. 0 hp than it will vanish after a certain amount of time....
Some other ideas:
- Any derelict ships (no crew) in faction claimed space are flagged on map for that faction
- Any derelict ships (damaged or not) in faction space will not ever disappear unless salvaged or marked to do so at appropriate faction levels.
- Regarding ship damage status, the game knows how much of a designs blocks are missing so perhaps if 50% are missing than ship/station could be labeled as a wreck.
- Allow wrecks in neutral space to be "claimed". This would prevent them from being deleted by trash cleanup so they could be salvaged later (by anyone) or the claim could be for a renewable amount of time.
- Server automatic wreck removal services are applied to all space but faction space could have its own settings so they could salvage everything or only large ships or whatever faction leaders want.
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