So Power 2.0 was billed as being scaled so that fighters and other small craft (EDIT: Names aside - doesn't matter if you're calling it a fighter, gunship, bomber, or banana boat - just refering to small combat craft) would not require stabilizers to effectively function.
Based on implementation, this means that all basic (not specialty small craft like "heavy," "assault" or "jump-intercept" variants expected to do crap a standard, carrier-based fighter would not likely do in generic forces) fighters & bombers are expected to be functional with no more than NINE reactor blocks total.
I am not challenging the decision, because it may indicate steps towards a deliberate scale reduction, but I find this scale to be a little surprising. I enjoy making small, fast craft a lot but even I find 9-block reactors... restrictive. Especially from a combat perspective. I feel like because small craft obviously can't take shots from capital grade weapons, they have to be very fast and hard to lock onto, but the power demands from achieving this leave little left over for any kind of DPS. Without both speed & some relevant DPS, fighters and bombers seem pointless. That is ny opinion, but I just don't see craft falling below the current stabilizer limit as ever appearing in normal PvE or PvP combat.
Anyone have any luck creating any un-stabilized (<10RB) fighters that pack even a little bit of a punch while retaining the speed and mobility that such craft require to survive in proximity to hostile capital ships?
EDIT: or if that's all to subjective, do you have any 9RB craft you have actually successfully fielded against either player or AI craft?
Based on implementation, this means that all basic (not specialty small craft like "heavy," "assault" or "jump-intercept" variants expected to do crap a standard, carrier-based fighter would not likely do in generic forces) fighters & bombers are expected to be functional with no more than NINE reactor blocks total.
I am not challenging the decision, because it may indicate steps towards a deliberate scale reduction, but I find this scale to be a little surprising. I enjoy making small, fast craft a lot but even I find 9-block reactors... restrictive. Especially from a combat perspective. I feel like because small craft obviously can't take shots from capital grade weapons, they have to be very fast and hard to lock onto, but the power demands from achieving this leave little left over for any kind of DPS. Without both speed & some relevant DPS, fighters and bombers seem pointless. That is ny opinion, but I just don't see craft falling below the current stabilizer limit as ever appearing in normal PvE or PvP combat.
Anyone have any luck creating any un-stabilized (<10RB) fighters that pack even a little bit of a punch while retaining the speed and mobility that such craft require to survive in proximity to hostile capital ships?
EDIT: or if that's all to subjective, do you have any 9RB craft you have actually successfully fielded against either player or AI craft?
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