Overdrive is the new FTL drive!

    Joined
    Mar 26, 2014
    Messages
    12
    Reaction score
    2
    Think about it. Using it in the defensive mode, it increases your speed to the max. It already calculates based on the number of other blocks on your ship, and lets you travel at absolutely incredible speeds! I believe it should stay as-is, anyone else?
     
    Joined
    Apr 21, 2013
    Messages
    1,714
    Reaction score
    650
    • Top Forum Contributor
    • Legacy Citizen 3
    • Councillor Gold
    I disagree. As it stands right now it costs next to zero power to remain active, if I wanted I could just fly around with it on all day with no consequence. Power cost for use needs to increase by a lot.
     

    therimmer96

    The Cake Network Staff Senior button unpusher
    Joined
    Jun 21, 2013
    Messages
    3,603
    Reaction score
    1,053
    I think it is supposed to be a way of getting away from the enemy if needed, they are hot on your tail and you punch it too 2x faster than they can go. It does need an increase in the amount of power it uses though. true FTL is coming spoon
     
    Joined
    Jun 19, 2014
    Messages
    1,756
    Reaction score
    162
    • Purchased!
    • Top Forum Contributor
    • Legacy Citizen
    I thought it was based on the number of thrusters? Or am I just an update behind? (Didn't test overdrive in 0.158, because I thought it was the same as in 0.157, in which it behaved differently).
     
    Joined
    Sep 5, 2013
    Messages
    527
    Reaction score
    109
    • Legacy Citizen 4
    • Community Content - Bronze 2
    • Purchased!
    Sadly, with 5.8 they have limited overdrive to 100%; perhaps to match other effect blocks.
     

    Ithirahad

    Arana'Aethi
    Joined
    Nov 14, 2013
    Messages
    4,150
    Reaction score
    1,330
    • Purchased!
    • Top Forum Contributor
    • Legacy Citizen 8
    Sadly, with 5.8 they have limited overdrive to 100%; perhaps to match other effect blocks.
    Yeah... IMO it shouldn't get a limit, it should just get impractical power drain. (And it should be a lot harder to get it so far past 100%)
     
    Joined
    Aug 28, 2013
    Messages
    1,831
    Reaction score
    374
    • Legacy Citizen 2
    • Top Forum Contributor
    • Legacy Citizen
    Here's a way of fixing the overdrive and other effects to get "over 100%:" Set the effects to require 10x the blocks. Then set the effects to be 10x as strong (though you can't do that in the config right now.)
     

    kiddan

    Cobalt-Blooded Bullet Mirror
    Joined
    May 12, 2014
    Messages
    1,131
    Reaction score
    358
    • Top Forum Contributor
    • Legacy Citizen 4
    • Purchased!
    What effect works like FTL?
     
    Joined
    Oct 8, 2013
    Messages
    136
    Reaction score
    96
    What effect works like FTL?
    None atm. Overdrive used to be able to go over 100%, allowing you to reach speeds over 2500. Now you can only double the servers max speed with the overdrive effect.
     

    NeonSturm

    StormMaker
    Joined
    Dec 31, 2013
    Messages
    5,110
    Reaction score
    617
    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    HTML:
      <DefensiveBasePowerConsumption>300</DefensiveBasePowerConsumption>  <!-- Power cost per block per second, % bonus is based on the system/ship mass size ratio -->
      <DefensiveBaseMultiplicator>2</DefensiveBaseMultiplicator> <!-- multiplied with effect block count -->
                 <DefensiveEffectType>STATUS_TOP_SPEED</DefensiveEffectType>
                 <EffectConnectDescription>More damage for power usage</EffectConnectDescription>
    You need 100/[2] = 50% of your ship's blocks for 100% overdrive.
    That will cost 600 (300*2) energy distributed over 25% power generators (other 25% is needed for cpu, thrusters, etc) = 1200 power drain per reactor block???

    I guess [2] does -for this effect- not mean effect% per block of effect, but multiplier of max speed per block.
    Have you tried entering a value such as 1.02 ?
     

    NeonSturm

    StormMaker
    Joined
    Dec 31, 2013
    Messages
    5,110
    Reaction score
    617
    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    well, that is weird.
    I always thought you need "100/DefenseBaseMultiplier" blocks per "DefenseBaseMultiplier" blocks.

    This is how punch-through effects calculate %.
    DefenseBasePowerConsumption was then consumed per "block*DefenseBaseMultiplier", not per block.


    I would suggest making it consistent:
    DefenseFullEfficiencyFactor = 0.1 for (10% of all blocks are required to be system blocks for 100% effect) -- 1 = never caps out, 0.01 = bonus caps out at 1% of blocks being effect blocks..
    DefensePerBlockPowerConsumption = 100 -- if somebody want it multiplied by DefenseBaseMultiplier aka divided by DefenseFullEfficiencyFactor he can do it manually.
    DefenseBaseEffect = force applied (push, pull), % of server's maxSpeed as bonus (overload), % of force reduction (stop (anti-gravity?))