OSX - GL_INVALID_FRAMEBUFFER_OPERATION

    Joined
    Sep 8, 2013
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    Hi,

    Here's a bug report for the 0.107 version.

    As soon as shadows are enabled (any quality), when the game finishes loading, an exception is thrown.

    By clicking "retry" a few times, the game can still be launched, by graphics are corrupted.

    Here's the call stack :


    [2014-02-16 00:38:39] GL_ERROR: GL_INVALID_FRAMEBUFFER_OPERATION
    [2014-02-16 00:38:39] org.schema.schine.graphicsengine.core.GLException: GL_INVALID_FRAMEBUFFER_OPERATION
    [2014-02-16 00:38:39] at org.schema.schine.graphicsengine.core.GlUtil.f(SourceFile:1221)
    [2014-02-16 00:38:39] at JP.b(SourceFile:539)
    [2014-02-16 00:38:39] at org.schema.game.client.view.SegmentDrawer.a(SourceFile:1652)
    [2014-02-16 00:38:39] at org.schema.game.client.view.SegmentDrawer.a(SourceFile:1099)
    [2014-02-16 00:38:39] at gS.a(SourceFile:1065)
    [2014-02-16 00:38:39] at gS.a(SourceFile:737)
    [2014-02-16 00:38:39] at dH.b(SourceFile:280)
    [2014-02-16 00:38:39] at HG.d(SourceFile:759)
    [2014-02-16 00:38:39] at HG.a(SourceFile:1077)
    [2014-02-16 00:38:39] at E.j(SourceFile:1851)
    [2014-02-16 00:38:39] at nx.run(SourceFile:72)
    [2014-02-16 00:38:39] at java.lang.Thread.run(Thread.java:744)

    And my config:

    • 2010 6*3.33 Macpro
    • Mavericks
    • GTX 670

    PS: I'm profiting of this bug report to add that you're doing a great job!