My growth strategy thus far has always been to simply build bigger and better mining ships. I'll take my starting resources, buy extra salvage modules, power blocks, and very soon a cloaker. (Buying a faction block, and creating my own personal faction, is of course fairly high on the starting imperative.) I'll use my starting cannon blocks as a slave to my salvage array to speed things up. Soon however as I accumulate resources and get my ship's power to the point where it can support permacloak, I will switch my salvage array slave to pulse and build a dual array to avoid down time. Using a permacloak miner, I will accumulate sufficient resources to build a non-cloaked miner with a dual 15x15 salvage/pulse array that also can kill any wandering pirate fleet and then salvage the wreckage.
(The optimum strategy I have found is to, as soon as you can permacloak your starting ship, go find a nice, unclaimed, asteroid rich star system, plop down a station, make it your faction homebase and claim the system for your faction, as this greatly increases the results of your mining. Simply by mining asteroids, trade stations pop up randomly into existence. Try to spread your mining throughout your system so as to generate the greatest number of trade stations.)
I've been playing for a while now, enough to have a fairly good handle on ship building and am now wanting to try my hand at something somewhat titanic. That will however require a great many blocks. Thus far, most of my building materials have come from selling whatever raw ore I've mined and buying the blocks I need. I have only very recently set up a factory system and am still quite uncertain as to what I am doing.
Am I better off crafting everything, or is it still worth while selling off raw materials and buying certain sorts of blocks? (I realize the answer may be somewhat server dependent, as some servers may have tweaked things.) Is it a better strategy to not sell off raw materials for credits but to instead craft stuff with it and sell the crafted blocks? Are there some blocks better suited for this than others?
(The optimum strategy I have found is to, as soon as you can permacloak your starting ship, go find a nice, unclaimed, asteroid rich star system, plop down a station, make it your faction homebase and claim the system for your faction, as this greatly increases the results of your mining. Simply by mining asteroids, trade stations pop up randomly into existence. Try to spread your mining throughout your system so as to generate the greatest number of trade stations.)
I've been playing for a while now, enough to have a fairly good handle on ship building and am now wanting to try my hand at something somewhat titanic. That will however require a great many blocks. Thus far, most of my building materials have come from selling whatever raw ore I've mined and buying the blocks I need. I have only very recently set up a factory system and am still quite uncertain as to what I am doing.
Am I better off crafting everything, or is it still worth while selling off raw materials and buying certain sorts of blocks? (I realize the answer may be somewhat server dependent, as some servers may have tweaked things.) Is it a better strategy to not sell off raw materials for credits but to instead craft stuff with it and sell the crafted blocks? Are there some blocks better suited for this than others?
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