- Joined
- Jun 24, 2013
- Messages
- 710
- Reaction score
- 11
Hi,
Was thinking a bit about how home bases are indestructable and how this could be changed, and I think I found something reasonable (comparable to UT2004's onslaught mode).
Basically, the home planet/station will function as a core. If no claimed planets/stations are connected to it, it will be vulnerable, so you have to claim at least one nearby planet to ensure that the home planet cannot be touched.
This same rule applies to other claimed planets/stations. Basically, the game would decide the links based on distance, and you would be able to see these links and faction territory on the map (shift + P).
The home base will require at least 1 link to be protected, all other planets and stations will require all links they can get, to ensure that the outer layer of a faction's territory is always vulnerable (except when: Read below).
Adding to this, a faction's bases cannot be attacked if there are no members online from it (maybe with a timer to prevent quick relogs). (emphasized this for people that have a hard time reading things)
With both of these "rules", I think faction wars will become much more interesting and strategical.
EDIT: Important note, it should be a setting. People that don't like it should absolutely not be forced to use it.
Was thinking a bit about how home bases are indestructable and how this could be changed, and I think I found something reasonable (comparable to UT2004's onslaught mode).
Basically, the home planet/station will function as a core. If no claimed planets/stations are connected to it, it will be vulnerable, so you have to claim at least one nearby planet to ensure that the home planet cannot be touched.
This same rule applies to other claimed planets/stations. Basically, the game would decide the links based on distance, and you would be able to see these links and faction territory on the map (shift + P).
The home base will require at least 1 link to be protected, all other planets and stations will require all links they can get, to ensure that the outer layer of a faction's territory is always vulnerable (except when: Read below).
Adding to this, a faction's bases cannot be attacked if there are no members online from it (maybe with a timer to prevent quick relogs). (emphasized this for people that have a hard time reading things)
With both of these "rules", I think faction wars will become much more interesting and strategical.
EDIT: Important note, it should be a setting. People that don't like it should absolutely not be forced to use it.