- Joined
- Apr 16, 2022
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Hello!
Im a big fan of sandbox games, with building and crafting, really enjoy games with progression and freedom and today a friend recommended me StarMade so i downloaded the demo to test it.
The start menu was pretty straight forward, nothing to say about it.
But then the game loaded and start to see some problems.
FEELING LOST AT THE START
- i spawn floating in space in the middle of nowhere next to a pillar, and see other characters walking next to me also floating in space, so i waited thinking that the station (or spaceship) where i was didn't fully load, idk if it was a bug but no station showed after a while, later i learned that those pillar thing are the station (found other similar to it) or the the design is unfinished or the scale is off.
Would be nice if we spawn for first time inside a station that show us a bit of the potential of the building system and some possibilities and looks we can achieve in the future.
Also would help so we don't feel so lost at the start and give us an instant sense of scale of our surrounding.
BUILDING SYSTEM
- i decide to start building my ship, i click on the numbers of my hotbar but it doesn't show me where the blocks will be placed, and don't know the direction of the block until i place it.
And i was thinking "would be nice if it had an hologram system that show us where and in which direction we are about to put the blocks"
After i finish my ship and i sit on it, (or inside the block with the sphere, not sure) i see that if i press Z i enter building mode, and is way better that the other building system at the start, i feel this new building system should be the default one
its a bit confusing to have 2 building systems.
Also what is the deal with the block with the sphere? i go inside it when i press R or i sit on top of it, not sure of the scale of it, if i sit on top of it would be better a seat with controls ?
CONTROLS
- Its a bit confusing to have different keys for the same type of action, in some situation to go up you need to press spacebar, but in others you need to press E
Also SHIFT, it is the key to RUN or for Turbo in most games but here is the brake of the ship ? also in the second construction mode (inside the ship then press Z) if you press SHIFT the camera move faster (this last is correct in my opinion).
I think that we should have an unify system for movement.
Also R to interact with objects ? in most games it is F or maybe E.
FLIGHT MODEL
- The second i entered my ship i start bumping uncontrollably against everything, was wild
idk what the 3 bars on the right mean, the HUD don't tell me what they are, after some testing it looks like is speed/power/consumption
Its weird to have speed measured in a vertical bar, like it is power to the thrusters or something, but i think is something needed for this flight model based on tiny touches of the keys.
it is very difficult to be precise and do close maneuvers with keyboard, maybe with a joystick it is better, I don't know.
Have you tried a flight model based on power graduation, mouse wheel up to send more power to the thrusters and down for less power (something similar to movement speed in Escape from Tarkov)
Or maybe with limiters like in Star Citizen with cruse control key (so you don't need to hold W all the time).
OTHERS
- The map don't show which direction my ship is facing (maybe add an arrow or something?)
- It wont let me put the basic factory on my ship
- Could be nice if at the start we can choose for the pieces we start with or maybe 2 different ships models already built to choose from (made with the same amount of pieces), so we can soften a bit this wall of new stuff we should learn and do at the start. Or maybe a hologram blueprint that we need to fill using the correct pieces.
Some UI issues, for example some material icons are similar to others or there is not enough difference, the X to close the windows being outside the window, i was in a red planet and was hard to see the red X.
Some hierarchy in the fonts (the name of the resource should be different from the description, stuff like that) also the icon of the resource should be a bit bigger to see the difference between each (it would be perfect if it was the same size as the actual item in the inventory) other and also not hidden or close to be hidden behind some text.
Maybe is a bug, but i tried to land on a planet but it keep pushing me out far from the planet, felt like a heavy desync.
Another bug is that the planet swallow my ships after restart.
This is all for now. I'll keep playing and update this post if I find anything else.
Thank you
Krovv
Im a big fan of sandbox games, with building and crafting, really enjoy games with progression and freedom and today a friend recommended me StarMade so i downloaded the demo to test it.
The start menu was pretty straight forward, nothing to say about it.
But then the game loaded and start to see some problems.
FEELING LOST AT THE START
- i spawn floating in space in the middle of nowhere next to a pillar, and see other characters walking next to me also floating in space, so i waited thinking that the station (or spaceship) where i was didn't fully load, idk if it was a bug but no station showed after a while, later i learned that those pillar thing are the station (found other similar to it) or the the design is unfinished or the scale is off.
Would be nice if we spawn for first time inside a station that show us a bit of the potential of the building system and some possibilities and looks we can achieve in the future.
Also would help so we don't feel so lost at the start and give us an instant sense of scale of our surrounding.
BUILDING SYSTEM
- i decide to start building my ship, i click on the numbers of my hotbar but it doesn't show me where the blocks will be placed, and don't know the direction of the block until i place it.
And i was thinking "would be nice if it had an hologram system that show us where and in which direction we are about to put the blocks"
After i finish my ship and i sit on it, (or inside the block with the sphere, not sure) i see that if i press Z i enter building mode, and is way better that the other building system at the start, i feel this new building system should be the default one
its a bit confusing to have 2 building systems.
Also what is the deal with the block with the sphere? i go inside it when i press R or i sit on top of it, not sure of the scale of it, if i sit on top of it would be better a seat with controls ?
CONTROLS
- Its a bit confusing to have different keys for the same type of action, in some situation to go up you need to press spacebar, but in others you need to press E
Also SHIFT, it is the key to RUN or for Turbo in most games but here is the brake of the ship ? also in the second construction mode (inside the ship then press Z) if you press SHIFT the camera move faster (this last is correct in my opinion).
I think that we should have an unify system for movement.
Also R to interact with objects ? in most games it is F or maybe E.
FLIGHT MODEL
- The second i entered my ship i start bumping uncontrollably against everything, was wild
idk what the 3 bars on the right mean, the HUD don't tell me what they are, after some testing it looks like is speed/power/consumption
Its weird to have speed measured in a vertical bar, like it is power to the thrusters or something, but i think is something needed for this flight model based on tiny touches of the keys.
it is very difficult to be precise and do close maneuvers with keyboard, maybe with a joystick it is better, I don't know.
Have you tried a flight model based on power graduation, mouse wheel up to send more power to the thrusters and down for less power (something similar to movement speed in Escape from Tarkov)
Or maybe with limiters like in Star Citizen with cruse control key (so you don't need to hold W all the time).
OTHERS
- The map don't show which direction my ship is facing (maybe add an arrow or something?)
- It wont let me put the basic factory on my ship
- Could be nice if at the start we can choose for the pieces we start with or maybe 2 different ships models already built to choose from (made with the same amount of pieces), so we can soften a bit this wall of new stuff we should learn and do at the start. Or maybe a hologram blueprint that we need to fill using the correct pieces.
Some UI issues, for example some material icons are similar to others or there is not enough difference, the X to close the windows being outside the window, i was in a red planet and was hard to see the red X.
Some hierarchy in the fonts (the name of the resource should be different from the description, stuff like that) also the icon of the resource should be a bit bigger to see the difference between each (it would be perfect if it was the same size as the actual item in the inventory) other and also not hidden or close to be hidden behind some text.
Maybe is a bug, but i tried to land on a planet but it keep pushing me out far from the planet, felt like a heavy desync.
Another bug is that the planet swallow my ships after restart.
This is all for now. I'll keep playing and update this post if I find anything else.
Thank you
Krovv