Current problems:
1. Turrets (and docked exposed drones) obviously should only be protected by mothership shields until shields drop below X%. Moving rail parts on ships that have pruely aesthetic / door purposes should get full shield protection, and be considered "part of the hull".
2. Docked entities do not have thruster plumes. They should have these, but at the same time that would automatically give docked ships plumes, too. There needs to be a way to differentiate.
Easy solution:
1. Add "passive" setting to the list of AI types (Ship, Turret...)
2. An entity without bobby AI is automatically considered passive except for entities that feature a rail turret dock (to automatically exclude turret bases from this)
Advantages:
- Only entities set to passive gain mothership shield protection from 100 to 0 as opposed to the usual 100 to X for all other entities like turrets
- Only entities set to passive emit thruster plumes when docked
- Entities set to passive will ALWAYS contribute their thrust to the mothership, no need to remember thrust settings (there is no reason why you would ever not want the thrust anyways)
- Entities set to passive can get their own nav filter
1. Turrets (and docked exposed drones) obviously should only be protected by mothership shields until shields drop below X%. Moving rail parts on ships that have pruely aesthetic / door purposes should get full shield protection, and be considered "part of the hull".
2. Docked entities do not have thruster plumes. They should have these, but at the same time that would automatically give docked ships plumes, too. There needs to be a way to differentiate.
Easy solution:
1. Add "passive" setting to the list of AI types (Ship, Turret...)
2. An entity without bobby AI is automatically considered passive except for entities that feature a rail turret dock (to automatically exclude turret bases from this)
Advantages:
- Only entities set to passive gain mothership shield protection from 100 to 0 as opposed to the usual 100 to X for all other entities like turrets
- Only entities set to passive emit thruster plumes when docked
- Entities set to passive will ALWAYS contribute their thrust to the mothership, no need to remember thrust settings (there is no reason why you would ever not want the thrust anyways)
- Entities set to passive can get their own nav filter
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