- Joined
- Apr 14, 2018
- Messages
- 49
- Reaction score
- 57
flagship
Instead of set flagship by fleet window, set it by AI module.
Cargo
I think could be pretty if an AI "cargo" type is added with following new AI window parameters :
Instead of set flagship by fleet window, set it by AI module.
- In AI window : Add a list to choose and display subordinated fleet(s) (or flagships, enabling hierarchy)
- in fleet window : add a list of flagships (as subfolder if enabling hierarchy).
The actual fleet list becoming squadrons list.
- Order to squadrons and flagship could be differents :
- remove formation orders and "recall to carrier" from squadrons order.
- You can always give order to squadrons if flagship is lost.
- If you loose your flagship (commandant) squadron can't fly in formation.
- You need an AI in carrier to supervise drones between them.
- If hierarchy enabled, you can have more than one carrier by fleet, order the carrier (first row) or the carriers (2nd and more row) easily.
Cargo
I think could be pretty if an AI "cargo" type is added with following new AI window parameters :
- Set loading ship and set unloading ship who can be either a pickup point or a rail (un)load.
"Carrier callback" order make :- Fully loaded cargo going to unloading ship
- Fully empty cargo going to loading ship, if :
- If set loading ship by pickup point, at least one rail load is free on the entity
- If set by rail load, the rail load is free.
- Take off :
- If current carrier entity is set by pickup point, wait to be (manually) undocked to travel.
- If current carrier entity is set by rail (un)load, undock and go.
- Add option Auto manage :
- If the cargo is fully (un)loaded, set by :
- Pickup point : if at least one rail unload is free on the targeted entity, the cargo "carrier callback"
- Rail (un)load : if the rail is free on targeted entity, the cargo "carrier callback"
- If the cargo is fully (un)loaded, set by :
- Add option Force All/Load/Unload/Never,
- all : for not loose the time travel between the two points.
- Load/unload : cargo wait near (un)loading point, freeing rail. For the case of more than 1 cargo with 2 ship, no one will undock first because targeted rail is busy.
- never : safety option to not have cargo undocked and waiting
- I explain "Rail load free", When cargo start order, it reserve to destination :
- Pickup point : 1 rail load (just have to keep a total account, not reserve a specifique rail (un)load)
- Rail (un)load : reserve this rail.
- Cargo fleets don't need to have a carrier as flagship.
- They can have more than one unloading or(exclusive) loading entity.