My ideas for the game. (Last edit: 7/6/13)

    Vas

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    • Legacy Citizen 2
    • Legacy Citizen
    I've read through and found a few ideas I liked and thought of some others as well. I'll post some of my own ideas first and then link the others I liked as well.

    4. Custom Shop designs.
    The ability to tell all shops in a server to use a specific schematic file design instead of their standard massive elevator like design. This way you can make a small market hub like building with docking stations and all like a normal station and even add shields and stuff.

    5. Destructible Shops.
    Shops in sectors owned by a faction should be destructible. Allowing the player made shops to be the only ones in the area to buy anything at.

    6. Factory Energy Indicator.
    When I set up a factory, I didn't know it needed power at first. I just kept seeing a red bit of text for a split second and couldn't read what it said. Increase the time this text is visible or add an offline graphic to each factory, so they'll appear darker or have a red light when no power and a green light when powered. Maybe even a green light when active and an orange light when just powered (no items to edit in their inventory).

    7. Main Menu.
    I'd like to see an in game menu and such. So you can load the game, select multiplayer or single player, click "check for updates" and such all while in game. "Updates found, do you wish to apply the update?" -yes- *client shuts down, updater runs, game starts back up after update applied*. -no- *multiplayer servers show version numbers, denying you if incorrect version*

    8. Console Logs.
    When I tried to start a dedicated server in order to see what it looked like, it simply opened up a small player list window with nothing else whatsoever. I didn't see a console log, I couldn't see if it successfully bound the port, I couldn't even see if it was running other than the fact that it was a player list. There should be a console to tell you these errors "Failed to bind port, is your port open? Is the IP accurate?"

    9. Custom Weapon Colors (by DarkFusion)
    http://star-made.org/content/customizable-weapon-cannonrocket-colours
    I agree here, custom weapon colors would be nice. Maybe changeable via the block mentioned in idea #1 in this post.

    10. Factories on Ships (by Phoso)
    http://star-made.org/content/factory-ship
    Really? Why not? Mobile factories shouldn't be to hard to do. Maybe disable the factory if the ship is moving faster than 5% of the max speed of the server. (50 = 2.5M/s | 500 = 25M/s)

    14. Anti-Grief / Faction stuff (by Itachi)
    http://star-made.org/content/anti-grief-suggestions-stop-all-griefers-ideas-also-wanted
    I agree with some of this here. Maybe needs some changes. Lets go down the list.
    Sector Limitation; Should limit the amount of weapons you can have on your ship and limit ship block size in the starter sectors to about the size of the Isanth-VI (Default NPC Fighter). If you try to enter the system with a larger ship, system police (like concord on EVE Online), arrive and give you a few seconds to leave before they fire upon you and not stop firing till the ship is blown up (ship core explosion, removing your ship from the game).
    - Protected faction sectors, all players should be allowed to enter the sector whether it's bought or not, but they should not be able to edit any blocks in that sector unless they plan to start shooting and destroying. No salvage or mining.
    Vote to kick could be abused, no.
    Faction Farming; it's your choice to trust a faction. If you are dumb enough to put everything you own in their storage and not keep something back yourself just in case, then you kinda deserved it. Though there should be some way of you restarting so you can get at least a small starter ship back, enough to fly to a planet and mine. (A ship core, 1 power block, 1 thruster) Shop Limitations; spawn area shops should have respawning items after a duration, shops further away should not and should be filled by the players.

    15. PlexStorage Factory Connector.
    I just thought of this, but a better way to automate factories would be to set it up with blueprints, telling it how many of an item you want "I want 100 grey hull" and then connect it to a plex or multiple plex storages for it to pull items to make those grey hulls from those storage units then store it in other plex storages or the same ones. Setting input/output and stuff to further automate the work load.

    18. Disable Skin Download Option (Multiplayer)
    An option for the client to ignore player skins and make them all use default. I mean it sucks when I get booted from the server because some guy with a 100KB skin connects and then I gotta download it and lose sync and then 5 more people with large skins connect and I gotta download those and then I have to exit because it's so out of sync I can't stop teleporting around.

    20. Player Inventory.
    Plex Storages tend to be rather useless right now because a player can store 2,147,483,647 of each item in his inventory, or at least each inventory slot appears to hold this amount of items (still trying to fully confirm). Maybe, a Plex Storage can be linked to the ship core or even directly to the salvage beam so that it can send stuff it harvests directly to the Plex Storage. Multiple storages for when full or even for sorting if you add a sorting machine block to the game.

    21. Factories Useless? - Even more useless than they were back then (7/6/13)!
    Currently there appears to be no real reason to use a factory ever. While playing in multiplayer, I found that people easily get billions of credits for doing practically nothing anymore. My method is to fly around for a while until I find something valuable, mine it and sell it at one of the millions of shops around the universe. I often find an unowned station and end up salvaging it then selling it for large sums of credits, then fly to each shop getting stuff I need/want since they all have it. Maybe there should only be one shop per several sectors? Or one shop per star system. Maybe one unowned station per multiple star systems, or all stations should be defaultly guarded by NPCs making you have to fight for them to take them over. I know the economy is a very hard thing to control, especially in a game full of griefers. I'll continue testing and playing and post anything else I come up with here.

    22. Sounds.
    Currently I have an engine or a mining laser sound stuck on, even when my ship isn't moving or my lasers are not on. It's a bit annoying really. Would be nice for the engine not to make a constant sound. I believe it's the engine, but if it's the lasers, same thing. Both should stop making sound when not in use.

    23. Salvage Beam Weapon Options.
    Salvage beams currently contain no editable options. People tell you to have multi beams to mine faster which basically makes a mess of randomly scattered laser holes. What if we add salvage beam options. Allowing us to change the range (maxed at some point mind you), speed, and then, the new option, beam thickness. Even if we don't include range, could include thickness and speed so you can have all your beams in one and increase the beam thickness to mine more blocks in the path at once.
     
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    I agree with all of these. Especially factories on ships. 22. sounds like a bug though, better post that in the bugs section if it is persistent or repeatable.
     
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    this post uses multiple ideas and puts his own spin on it that makes sense for the gameplay and can even advance it instead of change it completely. on top of that the idea for station rarity is briliant and probably very easy to do