my game crashes at or after "loading fonts" (100%)

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    • Legacy Citizen 2
    • Legacy Citizen
    hi all, if ive missed annything or if you want more information just ask, typed everything i belive is needed and hope to get some help soon :)



    downloaded and installed the game, edited the settings tried to start and it crashed at 100%

    deleted the "starmade" folder and re-downloaded the game and left the settings alone and it still crashed at 100%

    "reinstalled" the graphics card drivers still crashed at 100%

    installed java 6 and 7 still crashed at 100%

    bloom has been of at all times exept for one time i tried turning it on and it gave me a error saying my graphics card did not support it



    now before i go into system details i want to mention that im trying to get it to work on a laptop, and its not a laptop designed for games but it works (its a "Probook 4320s")

    http://h18000.www1.hp.com/products/quickspecs/productbulletin.html#spectype=canada&type=html&docid=13568

    system specs:(what i can find annyways and im getting these from the "system" tab in controll panel and dxdiag for the graphics card and processor)

    OS: Win7 Ultimate SP1 64-bit

    computer model: probook 4320s

    Processor: intel core i3 cpu M 350 @ 2.27GHz (4 CPUs), ~2.3GHz

    graphics card: intel HD Graphics (Chip Type: intel HD Graphics (Core i3))

    RAM: 4GB

    System Type: 64-bit

    DirectX: 11



    heres all the info in the "logs" folder

    "graphcisinfo.txt"

    Running on thread: ClientThread
    Adapter: igdumd64
    Driver Version: 8.15.10.2559
    Vendor: Intel
    OpenGL Version: 2.1.0 - Build 8.15.10.2559
    Renderer: Intel(R) HD Graphics
    GLSL Ver: 1.20 - Intel Build 8.15.10.2559



    "log.txt.0"

    [Jun 22, 2013 4:37:19 PM] STDOUT: [OUT] [VERSION] VERSION: 0.09371
    [Jun 22, 2013 4:37:20 PM] STDOUT: [OUT] [VERSION] BUILD: 20130621_202621
    [Jun 22, 2013 4:37:20 PM] STDOUT: [OUT] #################### StarMade #######################
    [Jun 22, 2013 4:37:20 PM] STDOUT: [OUT] # version 0.09371 - build 20130621_202621 #
    [Jun 22, 2013 4:37:20 PM] STDOUT: [OUT] #####################################################
    [Jun 22, 2013 4:37:20 PM] STDOUT: [OUT] [LIBLOADER] OS ARCHITECTURE amd64
    [Jun 22, 2013 4:37:20 PM] STDOUT: [OUT] [LIBLOADER] LOADED WINDOWS 64bit NATIVE LIBRARIES
    [Jun 22, 2013 4:37:20 PM] STDOUT: [OUT] [LIBLOADER] LOADED NATIVE LIBRARIES
    [Jun 22, 2013 4:37:20 PM] STDOUT: [OUT] [MAIN] LOADED ENGINE SETTINGS
    [Jun 22, 2013 4:37:20 PM] STDOUT: [OUT] [INITIALIZE] REMOTE CLASSES REGISTERED
    [Jun 22, 2013 4:37:20 PM] STDOUT: [OUT] [INITIALIZE] RESOURCE MANAGER INITIALIZED
    [Jun 22, 2013 4:37:20 PM] STDERR: [ERR] ERROR: no content in Resource: C:\Games\StarMade\StarMade\file:\C:\Games\StarMade\StarMade\StarMade.jar!\org\schema\game\network\commands
    [Jun 22, 2013 4:37:20 PM] STDERR: [ERR] ################# Loading from JAR #####################
    [Jun 22, 2013 4:37:20 PM] STDERR: [ERR] ########################################################
    [Jun 22, 2013 4:37:20 PM] STDOUT: [OUT] [INITIALIZE] REMOTE COMMANDS REGISTERED
    [Jun 22, 2013 4:37:20 PM] STDOUT: [OUT] [INITIALIZE] SECURITY MANAGER SET
    [Jun 22, 2013 4:37:20 PM] STDOUT: [OUT] [INITIALIZE] COMMAND ID's ASSIGNED
    [Jun 22, 2013 4:37:20 PM] STDOUT: [OUT] [INITIALIZE] BLOCK CONFIGURATION READ
    [Jun 22, 2013 4:37:20 PM] STDOUT: [OUT] [MAIN] INITIALIZATION COMPLETED
    [Jun 22, 2013 4:37:20 PM] STDOUT: [OUT] [MAIN] CHECKING IF MIGRATION NECESSARY
    [Jun 22, 2013 4:37:21 PM] STDERR: [ERR] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\Games\StarMade\StarMade\.\blueprints\catalog.txt
    [Jun 22, 2013 4:37:21 PM] STDERR: [ERR] org.schema.game.server.controller.DebugMarking: (do not report this! this is a debug marker)Reading Blueprints
    [Jun 22, 2013 4:37:21 PM] STDERR: [ERR] at tB.a(SourceFile:354)
    [Jun 22, 2013 4:37:21 PM] STDERR: [ERR] at org.schema.game.common.Starter.a(SourceFile:130)
    [Jun 22, 2013 4:37:21 PM] STDERR: [ERR] at org.schema.game.common.Starter.main(SourceFile:693)
    [Jun 22, 2013 4:37:21 PM] STDERR: [ERR] [SERVER] ###### READING ALL BLUEPRINTS!
    [Jun 22, 2013 4:37:21 PM] STDERR: [ERR] [BLUEPRINT] SUCCESSFULLY LOADED BLUEPRINT: Isanth-VI from C:\Games\StarMade\StarMade\.\blueprints\Isanth-VI
    [Jun 22, 2013 4:37:21 PM] STDERR: [ERR] [SERVER] ###### READING ALL BLUEPRINTS FINISHED! TOOK 31ms
    [Jun 22, 2013 4:37:21 PM] STDOUT: [OUT] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242]
    [Jun 22, 2013 4:37:21 PM] STDOUT: [OUT] [CLIENT][GUI] Starting Client Login&Settings Dialog
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] [SERVER] initializing
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] [CLIENT] initializing 0.09371 (20130621_202621)
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: #version = 0
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: STRAFE_LEFT = A
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: STRAFE_RIGHT = D
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: FORWARD = W
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: BACKWARDS = S
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: UP = E
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: DOWN = Q
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: STRAFE_LEFT_SHIP = A
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: STRAFE_RIGHT_SHIP = D
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: FORWARD_SHIP = W
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: BACKWARDS_SHIP = S
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: UP_SHIP = E
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: DOWN_SHIP = Q
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: ROTATE_LEFT_SHIP = Z
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: ROTATE_RIGHT_SHIP = X
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: DROP_ITEM = BACK
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: BREAK = LSHIFT
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: ROLL = LCONTROL
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: CHANGE_SHIP_MODE = SPACE
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: JUMP = SPACE
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: JUMP_TO_MODULE = X
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: FREE_SHIP_CAM = RSHIFT
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: ENTER_SHIP = R
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: ACTIVATE = R
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: SPAWN_SHIP = X
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: SPAWN_SPACE_STATION = M
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: SELECT_MODULE = C
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: CONNECT_MODULE = V
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: HELP = F11
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: SWITCH_COCKPIT_SHIP_NEXT = UP
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: SWITCH_COCKPIT_NEXT = RIGHT
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: SWITCH_COCKPIT_PREVIOUS = LEFT
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: TEAM_CHANGE = J
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: CHAT = RETURN
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: SHOP_PANEL = B
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: INVENTORY_PANEL = I
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: WEAPON_PANEL = T
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: NAVIGATION_PANEL = N
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: AI_CONFIG_PANEL = L
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: SELECT_NEXT_ENTITY = U
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: SELECT_PREV_ENTITY = Y
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: SELECT_NEAR_ENTITY = G
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: SELECT_LOOK_ENTITY = F
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: RELEASE_MOUSE = F2
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: PLAYER_STATISTICS = TAB
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: NEXT_CONTROLLER = RIGHT
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: PREVIOUS_CONTROLLER = LEFT
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: SELECT_CORE = UP
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: BUILD_MODE_FIX_CAM = LCONTROL
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: ALIGN_SHIP = C
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: SCREENSHOT_WITH_GUI = F5
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: SCREENSHOT_WITHOUT_GUI = F6
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: FACTION_MENU = H
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] KEY: MAP_PANEL = P
    [Jun 22, 2013 4:37:25 PM] STDERR: [ERR] [SQL] Fetching connection
    [Jun 22, 2013 4:37:26 PM] STDERR: [ERR] [SQL] connection successfull
    [Jun 22, 2013 4:37:27 PM] STDERR: [ERR] [SERVER] port 4242 is open
    [Jun 22, 2013 4:37:27 PM] STDERR: [ERR] [SERVER] loaded faction from disk: Faction [id=-2, name=Trading guild, description=The intergalactic trading guild size: 0]
    [Jun 22, 2013 4:37:27 PM] STDERR: [ERR] [SERVER] loaded faction from disk: Faction [id=-1, name=Pirates, description=Ravaging space pirates size: 0]
    [Jun 22, 2013 4:37:27 PM] STDERR: [ERR] READ RAW BLUEPRINTS: 1
    [Jun 22, 2013 4:37:27 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2)
    [Jun 22, 2013 4:37:27 PM] STDERR: [ERR] CLEARING INVENTORY (FROM TAG) (0, 0, 0); Shop(3)
    [Jun 22, 2013 4:37:27 PM] STDOUT: [OUT] [SERVERCONTROLLER][INIT] SERVER STARTED UPDATING
    [Jun 22, 2013 4:37:27 PM] STDERR: [ERR] [ServerListener] Server initialization OK... now waiting for connections
    [Jun 22, 2013 4:37:27 PM] STDERR: [ERR] [LOCAL GAME] CHANGED PORT TO 4242
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [CLIENT] trying to connect to localhost:4242
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [CLIENT] establishing new socket connection to localhost:4242
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] CLIENT SOCKET CONNECTED TO SERVER
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] connection made. starting new processor 49966, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [CLIENT] logging in now... STREALOK
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [SERVER] connection registered
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [COMMAND] WARNING: WRITING OUT NT COMMAND Login[return] ON Client(-4242) TOOK: 9
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [SERVER][PROCESSOR] client setup completed. listening for input
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] not executing server ping for null client yet: 0 / 10000
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SERVER][LOGIN] new client connected. given id: 1: description: STREALOK
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SERVER] checking ip ban: 127.0.0.1
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SERVER][TAG] SPAWNING POINT OF PlS[STREALOK; id(5)(1)f(0)] READ: (0.0, 0.0, 0.0)
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SERVER] SPAWNING POINT OF PlS[STREALOK; id(5)(1)f(0)] SET: (0.0, -6.5, -8.0)
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] CLEARING INVENTORY (FROM TAG) (0, 0, 0); PlS[STREALOK; id(5)(1)f(0)]
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SERVER][PLAYER][TAG] read logout spawn point: (0.0, -6.5, -8.0)
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SERVER][PLAYER][TAG] read logout spawn sector: (2, 2, 2)
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SERVER] loaded faction for PlS[STREALOK; id(5)(1)f(0)] -> 0
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SERVER] player LOADED FROM DISK STREALOK, credits: 25000
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SERVER] adding player to synch queue (ID: 5) (SECTOR: (2, 2, 2) [2])
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 226 on Server(0)
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SERVER][LOGIN] return code 0
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [SERVER][LOGIN] login received. returning login info for RegisteredClient: STREALOK (1) connected: true: returnCode: 0
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [Client] [LOGIN]: Client sucessfully registered with id: 1
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [CLIENT] logged in as: Client(1)
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SERVER] updating prices for: Shop(3) took 12
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] SET INITIAL SECTOR ID TO 2
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [CLIENT] RECEIVED STARTING SECTOR: (2, 2, 2)
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [CLIENT] synchronizing ALL Client(1)
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): STREALOK has joined the game] to RegisteredClient: STREALOK (1) connected: true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 18
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] Revived PlayerState PlS[STREALOK; id(5)(1)f(0)]
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SERVER][UPDATE] WARNING: object local update of PlS[STREALOK; id(5)(1)f(0)] took 43
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: STREALOK (1) connected: true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SERVER] sending ALLSYNCHRONIZING update to STREALOK 6, 6
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SYNC_SENDER] SENDING ALL OBJECTS: 6
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SERVER] SERIALIZED PROXIMITY (2, 2, 2)
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SERVER] ALL-SYNCHRONIZE TO STREALOK TOOK 9 ms
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SERVER] SYNCHALL TO RegisteredClient: STREALOK (1) connected: true took: 9
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [CLIENT] 1 Sync all update received
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SYNCHRONIZE] FORCED UPDATE
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SERVER] SERIALIZED PROXIMITY (2, 2, 2)
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [SKINMANAGER] PlS[STREALOK; id(5)(1)f(0)] Client(1) received skin filename
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [PlayerState] Client successfully received player state Client(1), owner: 1
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] NEW DUMMY SEGMENT
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [CHAT] Client(1) initializing data from network object 0
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 6
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [CLIENT] RE- synchronized client: 1
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [CLIENT] connected to server localhost:4242
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [CLIENT] State initialized. GameMode: SANDBOX
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [CLIENT] Client(1) asking for new IDS
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] SENDING new ID RANGE TO CLIENT 6; packet -32763
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] Client got new ID range 6
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [CLIENT] Client(1) received new IDS
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] [CLIENT] ID RANGE AQUIRE TOOK 2
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] MAP CONTROL MANAGER ACTIVE: false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] MAP CONTROL MANAGER ACTIVE: false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ################### ENGINE SETTINGS ##########################
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] C_MOUSE_BUTTOM_SWITCH false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_RESOLUTION 1366 x 768
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_FULLSCREEN false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_VSYNCH false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_DRAW_DISTANCE 3
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_FOV 85.0
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] S_SOUND_SYSTEM_ENABLED false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] S_SOUND_ENABLED true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] S_SOUND_VOLUME_GLOBAL 6
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_STAR_COUNT 4096
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_DRAW_FOG false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] D_INFO_CONTROLMANAGER false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] D_INFO_SHADER true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] T_ENABLE_TEXTURE_BAKER false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] D_INFO_DRAW_TIMES false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] D_INFO_DRAW_SPACE_PARTICLE false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_SPACE_PARTICLE true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_DRAW_MOUSE_COLLISION false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_ATMOSPHERE_SHADER normal
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_DRAW_SHIELDS true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_DRAW_WATER true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_DRAW_BACKGOUND true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_WATER_USER_MIPMAPS false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_DRAW_ENTITIES true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_DRAW_EFFECTS true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_SHADER_RELOAD false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_FRAMRATE_FIXED true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_SHADERS_ACTIVE true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_DEBUG_DRAW_GRID false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_DEBUG_DRAW_LINES true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] F_FRAME_BUFFER_USE false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] T_TERRAIN_DRAW true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] T_TERRAIN_WIREFRAME_DRAW false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_CULLING_ACTIVE true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_NORMAL_MAPS_ACTIVE true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_AUTO_NORMALIZATION true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_DRAW_BY_SIDES true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_WIREFRAMED false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] S_PAUSED false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] S_SETTINGS_SHOW false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] S_KEY_ALLOW_DUPLICATES true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] S_INITIAL_SETTING Single Player
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] S_GAME_MODE Sandbox
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_BONE_ANIMATION true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] P_NT_DEBUG_ACTIVE false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] P_PHYSICS_DEBUG_ACTIVE false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] P_PHYSICS_DEBUG_MODE 0
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_DEUBG_LINE_DRAWING_ACTIVATED false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_WINDOW_START_POSITION center
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_DRAW_GUI_ACTIVE true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_DRAW_NO_OVERLAYS false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_PARTICLE_SORTING true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] P_PHYSICS_ACTIVATED true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_SMOKE_QUALITY false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_DRAW_STARS true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_USE_SPRITE_VBO true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] S_TUTORIAL true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_AUTOSELECT_CONTROLLERS true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] S_INFO_DRAW SOME_INFO
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] N_LAG_COMPENSATION true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] N_SERVER_TIME_UPDATE_FREQUENCE 2000
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_MULTI_SAMPLE 0
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] M_MOUSE_SENSITIVITY 0.5
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] F_BLOOM false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] S_MOUSE_LOCK true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] S_ZOOM_MOUSEWHEEL SLOTS
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] S_MOUSE_SHIP_INVERT false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] S_MOUSE_ALL_INVERT false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] S_EXIT_ON_ESC false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_USE_HIGH_QUALITY_ACKGROUND false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_DRAW_POPUPS true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_MAX_SEGEMENTSDRAWN 1500
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] F_BLOOM_INTENSITY 0.4
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_MAG_FILTER_LINEAR_BLOCKS false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_MAG_FILTER_LINEAR_GUI false
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] G_MAX_BEAMS 1024
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] CLIENT_BUFFER_SIZE 262144
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ----------------------------------------------------------------
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] CLIENT_TRAFFIC_CLASS true
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ################### /ENGINE SETTINGS #########################
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] FULLSCREEN false; 1366 / 768
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] ARB_SUPPORTED COULD NOT BE RETRIEVED
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 1)
    [Jun 22, 2013 4:37:28 PM] STDERR: [ERR] FILE CREATED: true
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [GLFrame] Open-GL initialized
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 2)
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 3)
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 1)
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2)
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 3)
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [GLFrame] loading content data
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [XMLParser] Parsing main configuration XML File: data/config/mainConfig.xml
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 1)
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2)
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [XMLParser] DONE Parsing main configuration. TIME: 19ms
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 3)
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 1)
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 2)
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3)
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 1)
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3)
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 1)
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 2)
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3)
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 1)
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 2)
    [Jun 22, 2013 4:37:28 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3)
    [Jun 22, 2013 4:37:29 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 1)
    [Jun 22, 2013 4:37:29 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 2)
    [Jun 22, 2013 4:37:29 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3)
    [Jun 22, 2013 4:37:29 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 1)
    [Jun 22, 2013 4:37:29 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 2)
    [Jun 22, 2013 4:37:29 PM] STDOUT: [OUT] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3)
    [Jun 22, 2013 4:37:29 PM] STDERR: [ERR] [UNIVERSE] WARNING: Sector Ping took 280
    [Jun 22, 2013 4:37:29 PM] STDERR: [ERR] [SERVER][UPDATE] WARNING: UNIVERSE update took 283
    [Jun 22, 2013 4:37:29 PM] STDERR: [ERR] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 67 on Server(0)
    [Jun 22, 2013 4:37:29 PM] STDERR: [ERR] [UNIVERSE] WARNING: Sector UPDATE took 81; sectors updated: 27
    [Jun 22, 2013 4:37:29 PM] STDERR: [ERR] [SERVER][UPDATE] WARNING: UNIVERSE update took 81
    [Jun 22, 2013 4:37:29 PM] STDERR: [ERR] [UNIVERSE] WARNING: Sector UPDATE took 42; sectors updated: 27
    [Jun 22, 2013 4:37:29 PM] STDERR: [ERR] [SERVER][UPDATE] WARNING: UNIVERSE update took 43
    [Jun 22, 2013 4:37:29 PM] STDERR: [ERR] [UNIVERSE] WARNING: Sector UPDATE took 18; sectors updated: 27
    [Jun 22, 2013 4:37:29 PM] STDERR: [ERR] [UNIVERSE] WARNING: Sector UPDATE took 12; sectors updated: 27
    [Jun 22, 2013 4:37:29 PM] STDERR: [ERR] [UNIVERSE] WARNING: Sector UPDATE took 12; sectors updated: 27
    [Jun 22, 2013 4:37:29 PM] STDERR: [ERR] [UNIVERSE] WARNING: Sector UPDATE took 12; sectors updated: 27
    [Jun 22, 2013 4:37:32 PM] STDERR: [ERR] [UNIVERSE] WARNING: Sector UPDATE took 100; sectors updated: 27
    [Jun 22, 2013 4:37:32 PM] STDERR: [ERR] [SERVER][UPDATE] WARNING: UNIVERSE update took 101
    [Jun 22, 2013 4:37:32 PM] STDERR: [ERR] BOUND default to VBO(4): faces: 5040, indices: 15120 type: 3, alloc: 0, prep: 0, gen: 0, bufferList: 0, total: 0, currently building: 0
    [Jun 22, 2013 4:37:32 PM] STDERR: [ERR] BOUND default to VBO(8): faces: 12, indices: 36 type: 3, alloc: 0, prep: 0, gen: 0, bufferList: 0, total: 0, currently building: 0
    [Jun 22, 2013 4:37:32 PM] STDERR: [ERR] BOUND default to VBO(12): faces: 960, indices: 2880 type: 3, alloc: 0, prep: 0, gen: 0, bufferList: 0, total: 0, currently building: 0
    [Jun 22, 2013 4:37:32 PM] STDERR: [ERR] BOUND default to VBO(16): faces: 960, indices: 2880 type: 3, alloc: 0, prep: 0, gen: 0, bufferList: 0, total: 0, currently building: 0
    [Jun 22, 2013 4:37:32 PM] STDERR: [ERR] BOUND default to VBO(20): faces: 3240, indices: 9720 type: 3, alloc: 0, prep: 0, gen: 0, bufferList: 0, total: 0, currently building: 0
    [Jun 22, 2013 4:37:33 PM] STDERR: [ERR] [PARSER] parsing skeleton data//models/ground//Character.skeleton
    [Jun 22, 2013 4:37:33 PM] STDOUT: [OUT] ... parsing skeleton animation
    [Jun 22, 2013 4:37:33 PM] STDERR: [ERR] BOUND default to VBO(24): faces: 1676, indices: 5028 type: 3, alloc: 0, prep: 0, gen: 0, bufferList: 0, total: 0, currently building: 0
    [Jun 22, 2013 4:37:33 PM] STDERR: [ERR] BOUND default to VBO(28): faces: 224, indices: 672 type: 3, alloc: 0, prep: 0, gen: 0, bufferList: 0, total: 0, currently building: 0
    [Jun 22, 2013 4:37:33 PM] STDERR: [ERR] BOUND default to VBO(32): faces: 160, indices: 480 type: 3, alloc: 0, prep: 0, gen: 0, bufferList: 0, total: 0, currently building: 0
    [Jun 22, 2013 4:37:33 PM] STDERR: [ERR] BOUND default to VBO(36): faces: 6, indices: 18 type: 3, alloc: 0, prep: 0, gen: 0, bufferList: 0, total: 0, currently building: 0
    [Jun 22, 2013 4:37:33 PM] STDERR: [ERR] BOUND default to VBO(40): faces: 16, indices: 48 type: 3, alloc: 0, prep: 0, gen: 0, bufferList: 0, total: 0, currently building: 0
    [Jun 22, 2013 4:37:33 PM] STDERR: [ERR] BOUND default to VBO(44): faces: 440, indices: 1320 type: 3, alloc: 0, prep: 0, gen: 0, bufferList: 0, total: 0, currently building: 0
    [Jun 22, 2013 4:37:34 PM] STDERR: [ERR] MULTITEXTURE: 16x16 : 256
    [Jun 22, 2013 4:37:34 PM] STDERR: [ERR] MULTITEXTURE: 16x16 : 256
    [Jun 22, 2013 4:37:34 PM] STDERR: [ERR] MULTITEXTURE: 8x8 : 64
    [Jun 22, 2013 4:37:34 PM] STDERR: [ERR] MULTITEXTURE: 4x4 : 16
    [Jun 22, 2013 4:37:34 PM] STDERR: [ERR] MULTITEXTURE: 4x4 : 16
    [Jun 22, 2013 4:37:34 PM] STDERR: [ERR] MULTITEXTURE: 4x1 : 4
    [Jun 22, 2013 4:37:34 PM] STDERR: [ERR] UNEVEN PARTS OF SPRITE 4 / 1
    [Jun 22, 2013 4:37:35 PM] STDERR: [ERR] MULTITEXTURE: 8x2 : 16
    [Jun 22, 2013 4:37:35 PM] STDERR: [ERR] UNEVEN PARTS OF SPRITE 8 / 2
    [Jun 22, 2013 4:37:35 PM] STDERR: [ERR] MULTITEXTURE: 1x4 : 4
    [Jun 22, 2013 4:37:35 PM] STDERR: [ERR] UNEVEN PARTS OF SPRITE 1 / 4
    [Jun 22, 2013 4:37:35 PM] STDERR: [ERR] MULTITEXTURE: 2x4 : 8
    [Jun 22, 2013 4:37:35 PM] STDERR: [ERR] UNEVEN PARTS OF SPRITE 2 / 4
    [Jun 22, 2013 4:37:36 PM] STDERR: [ERR] MULTITEXTURE: 16x16 : 256
    [Jun 22, 2013 4:37:37 PM] STDERR: [ERR] [UNIVERSE] WARNING: Sector UPDATE took 12; sectors updated: 27
    [Jun 22, 2013 4:37:38 PM] STDERR: [ERR] Init Shop FrameBuffer
    [Jun 22, 2013 4:37:38 PM] STDERR: [ERR] Init Cube MESH
    [Jun 22, 2013 4:37:38 PM] STDERR: [ERR] Init Cube MESH DONE
    [Jun 22, 2013 4:37:38 PM] STDERR: [ERR] Init noise volume
    [Jun 22, 2013 4:37:38 PM] STDERR: [ERR] Init noise volume DONE
    [Jun 22, 2013 4:37:38 PM] STDERR: [ERR] Loading cube textures
    [Jun 22, 2013 4:37:38 PM] STDERR: [ERR] Loading cube textures DONE
    [Jun 22, 2013 4:37:38 PM] STDERR: [ERR] Loading marble seamless
    [Jun 22, 2013 4:37:38 PM] STDERR: [ERR] Loading marble seamless DONE
    [Jun 22, 2013 4:37:38 PM] STDERR: [ERR] Loading effects
    [Jun 22, 2013 4:37:38 PM] STDERR: [ERR] Loading effects done
    [Jun 22, 2013 4:37:38 PM] STDERR: [ERR] Loading BACK ground
    [Jun 22, 2013 4:37:40 PM] STDERR: [ERR] Loading BACK ground DONE
    [Jun 22, 2013 4:37:40 PM] STDOUT: [OUT] [GLFRAME] Content has been loaded
     

    fire219

    1200° Plasma
    Joined
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    • Legacy Citizen 4
    Sorry, your graphics chip is too old and slow to run Starmade. :(
     
    Joined
    Jun 22, 2013
    Messages
    3
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    • Legacy Citizen 2
    • Legacy Citizen
    really?! :c
    awww. but i find that strange cause i can play swat4, S.T.A.L.K.E.R., Torchlight 2, FTL, Homeworld 2, and a couple others, ill keep trying but so far nothings worked :C
    oh and i tried deleting the launcher allong with the folder and redownloading the launcher and instaling.. same problem persists..
     
    Joined
    Jun 20, 2013
    Messages
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    • Legacy Citizen 2
    • Legacy Citizen
    u can play it u just need to up date ur drivers use this link for a vid was so helpfull to me hope it helps u :)



    http://www.youtube.com/watch?v=cCpUC33pVXQ
     

    fire219

    1200° Plasma
    Joined
    Sep 23, 2012
    Messages
    443
    Reaction score
    117
    • Legacy Citizen 4
    whitewolf, on some computers, you just need to upgrade drivers. His computer is too old to run it, even with new drivers.
     
    Joined
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    • Legacy Citizen 2
    • Legacy Citizen
    yeah, as i said, ive \"Re-Installed\" the latest drivers and there was no difference

    found out i hadnt turned atmosphere shader off so i tried that and still dident work.

    ill keep trying but it doesent look good.