multiple thruster types, visual shields and bobby

    Waterphoenix

    -=[Mr Mell0w]=-
    Joined
    Jul 1, 2013
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    • Legacy Citizen 2
    • Legacy Citizen
    Got a few suggestions here -

    •multiple thruster types - like with weapons, there should be multiple types of thrusters which each have their own unique properties, obviously the better ones being more expensive. for example, TYPE 1: well rounded TYPE 2: good acceleration, but not capable of high speeds TYPE 3: other way round TYPE 4: sudden burst of speed. Has a cooldown and is very power hungry TYPE 5: very power efficient, however slightly slower that type 1. These are just some examples of what could be done. There would be a new "engines computer" added to the game were you can bind them so different keys, like the weapons computer.

    •purely for good visual pleasure, shields should be visual even when the ship is not being shot, like on star wars :P

    •(only apliccable to ai ships) currently the bobby ai module isn't amazing and needs to updated soon. It should be capable of making the host ship follow the core owner (the person who built it) or could be programmed to follow a specific target, player or ship. It should have an optional home base, probably within an area of the faction home, where it can return to after destroying a ship.

    •plex doors should make a noise and have some kind of animation.

    •you should start on a planet, not in space.

    thanks for reading, I will probably add to this but am running out of space. Feel free to add your thoughts and ideas below:)