More than 30 undo steps?

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    Is ther a way to increase the number of undo steps? In the settings.cfg there's a line B_UNDO_REDO_MAX = 30, but any changes to it are reverted when starting the game.
     
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    yes i too noticed this and was going to post to see if others have the same issue, so thanks for confirming in advance :p

    ill go report this on the tracker now.

    [DOUBLEPOST=1412106505,1412106103][/DOUBLEPOST]ok this is now reported on the tracker as issue #1059. thank you for letting us know about this issue.

    Edit to add: while were on the subject of undo/redo, i have a question for those more in the know about technical aspects of the game.

    is it detrimental to performance to have a large amount of undos? say 250 or something like that? i noticed most programs tends to have a rather low level of undo's. (for my taste at least) and this leads me to wonder if its simply because thats enough for the average user, or if it has to do with memory and performance? altho when you think about it, it shouldnt matter becuase its probably jsut reading and writing of a text file somewhere. so perhaps its a stupid question, but its just something i noticed and was wondering about.
     
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    therimmer96

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    Edit to add: while were on the subject of undo/redo, i have a question for those more in the know about technical aspects of the game.

    is it detrimental to performance to have a large amount of undos? say 250 or something like that? i noticed most programs tends to have a rather low level of undo's. (for my taste at least) and this leads me to wonder if its simply because thats enough for the average user, or if it has to do with memory and performance? altho when you think about it, it shouldnt matter becuase its probably jsut reading and writing of a text file somewhere. so perhaps its a stupid question, but its just something i noticed and was wondering about.
    I think it's about the memory usage. Think about it, each step has to be stored in memory, and having too many steps would eat up alot of memory having to save all of the blocks edited in anyway.
     
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    hmm i figured it might have been something like that. i just never know what kinds of things the game has to keep in active memory or what it can simply read off a background text file.

    so if thats the case i guess once this bug gets fixed i shouldnt overdo it with teh undo's :p