More AI options for ally/enemy targetting.

    Joined
    Jun 19, 2013
    Messages
    2
    Reaction score
    0
    • Legacy Citizen 2
    • Legacy Citizen
    As the title says. I set up in singleplayer a little repair station with an extremely efficient reactor/shield setup to protect it, and I put a turret with an astrotechnobeam on top. I was hoping to make it automated, but... Well, seems that the AI isn't advanced enough for that yet. It needs to have a function that allows it to recognize damaged ships and repair them with a technobeam. This would allow for neutral zone repair stations, or faction repair stations that are completely automated, repairing any allied ships that approach/dock. What do you guys think? Yea or nay?
     
    Joined
    Jun 20, 2013
    Messages
    21
    Reaction score
    0
    This sounds like a really good idea but what if was for factions for like faction members get free repairs and non-hostile people have to pay a small/large fee depending on the damage
     
    Joined
    Jun 20, 2013
    Messages
    2
    Reaction score
    0
    • Legacy Citizen 2
    • Legacy Citizen
    It would be awesome ti include friendly ships in the AI.This way people could create ships that automatically heals ally with Turrents.But dont know if it would be laggy...