I have found a couple of things dealing with selling things at a Shop. For background, this is what I am using:
Ship design:
I experienced all of this in the last 2 hours:
Suggestions:
Thanks and loving the game!
Bestest,
Bobo8734
Ship design:
- a massive harvester build with only 5 hardened hull blocks to protect the Core - no other blocks used! (hehehe) - The design is mainly to harvest spawned bases, asteroids and planets, not fighting as it is too slow to turn.
- d1000 missile ports (4) 1 x 25 cubes deep
- Anti-Matter cannon ports: (5) 1 x 25 deep and (1) 13 x 4 x 10 deep
- Salvage cannons built on diagonals with no groupings: (155) 1 x 45 deep
- Mass: 2402.0 (24029 blocks)
- L = 61m x H = 22m x W = 32
- Energy = 20567.9 - 959757.4 e/sec
- Thrust = 13952
- Shields = 230110, 5097 s/sec
I experienced all of this in the last 2 hours:
- I had 987+ million creds and I sold 628 Negagite L5 at the Shop -
my credits went to zero- I lost my Negagite L5
- My weapon assignments all went away
- That sucked
- Took out two more Pirate bases and got more stuff to sell
Had several L5 minerals- Sold some and was sitting at 1.7 billion
- Sold another 878 L5 and the Shop took it all, gave me a red box error saying that 2147483647 is the maximum amount of creds possible. I should have had about 500 of the LT left over, but it all went away
Suggestions:
- Fix the bugs obviously
- Have the code check the numbers before committing the process of the sale. If a numeric limit is going to be hit, then only take enough of what is being sold to reach the maximum
- Is there any way to save the state of the ship and stuff just before the transaction commits? That way a recovery could be done if needed (of course there would need to be a mechanism for that too).
Thanks and loving the game!
Bestest,
Bobo8734