Perhaps trans-sector travel would require exponentially increasing engines for linearly longer distances - for example: 1*n warp drive blocks consumes 1 unit of power and goes 1 sector, 4*n warp drive blocks consume 4 units of power and go 2 sectors, etcetera, etcetera. The variable n would probably represent some kind of logarithmic value relating to the amount of blocks in a ship so larger ships need more warp.
TL:DR - going further costs more -per sector- than going a shorter distance.
Another note - maybe you could reconfigure the warp drives in a similar way to weapons? Balance between travel distance, recharge, and perhaps power efficiency.
TL:DR - going further costs more -per sector- than going a shorter distance.
Another note - maybe you could reconfigure the warp drives in a similar way to weapons? Balance between travel distance, recharge, and perhaps power efficiency.