- Joined
- Aug 10, 2015
- Messages
- 363
- Reaction score
- 54
As far as starmade goes the hand held does leave much to be desired from with them all looking like a handgun in my opinion a rocket launcher should look like a rocket launcher, a sniper rifle should look like a rifle with a scope and there should be other weapon classes too to add variety to combat.
Heres some examples
An assault rifle a fast weapon that can fire lasers at a faster pace then a hand held laser pistol with slightly more damage but with much less accuracy.
Rifle can more damage then the assault rifle but has a greater range and accuracy but same amount of damage
Shotgun a close range weapon and a corridor nightmare to defenders and attackers alike at close range this would be the equivalent of getting hit by a cannon bolt one shot can potentially Kill
Light saber or laser cutlass Controller need a close quarters weapon what could be better and its great for the scurvy loving buccaneers out there
Now for the smaller and less important spot
Building your own weapon from blocks and these custom weapons should have a statistical area depending on 5 areas
Damage
Handling
Energy
Rate of fire
Accuracy
Damage: should be calculated on how many cannon barrels are placed in the gun.
Handling: should be calculated on the grips and how the gun is shaped.
Energy: is which how much the weapon can be fired before its energy supply is diminished and is calculated from reactor blocks and capacitors and once you run out you have to wait for the weapon to recharge its self to continue firing
Rate of fire: is from weapons computers like in ships but also requires energy.
Accuracy: should be calculated on handling, length and weight to light your weapon is liable to drift up as you fire too heavy you drift down as you fire barrel length helps with accuracy but can also impede your firing in tight quarters.
Heres some examples
An assault rifle a fast weapon that can fire lasers at a faster pace then a hand held laser pistol with slightly more damage but with much less accuracy.
Rifle can more damage then the assault rifle but has a greater range and accuracy but same amount of damage
Shotgun a close range weapon and a corridor nightmare to defenders and attackers alike at close range this would be the equivalent of getting hit by a cannon bolt one shot can potentially Kill
Light saber or laser cutlass Controller need a close quarters weapon what could be better and its great for the scurvy loving buccaneers out there
Now for the smaller and less important spot
Building your own weapon from blocks and these custom weapons should have a statistical area depending on 5 areas
Damage
Handling
Energy
Rate of fire
Accuracy
Damage: should be calculated on how many cannon barrels are placed in the gun.
Handling: should be calculated on the grips and how the gun is shaped.
Energy: is which how much the weapon can be fired before its energy supply is diminished and is calculated from reactor blocks and capacitors and once you run out you have to wait for the weapon to recharge its self to continue firing
Rate of fire: is from weapons computers like in ships but also requires energy.
Accuracy: should be calculated on handling, length and weight to light your weapon is liable to drift up as you fire too heavy you drift down as you fire barrel length helps with accuracy but can also impede your firing in tight quarters.