Make weapon range independent of sector size

    Joined
    Mar 2, 2014
    Messages
    1,293
    Reaction score
    230
    • Thinking Positive
    • Community Content - Bronze 1
    • Legacy Citizen 3
    It's difficult, if not impossible to balance a weapon, whose range is dependent on sector size for both vanilla settings and servers with larger sectors. Default beams only have 1km range, which I'd consider almost useless. They might be useful for very small and hard to hit targets, if AI wouldn't miss those intentionally. With a 5 times increased sector size beam range is 5km - at such ranges the hitscan ability becomes far more powerful.

    However, it would be silly, if weapons had ranges, that allowed them to shoot into unloaded sectors. So the dependence on sector size makes sense. I suggest to keep x*sector size as upper limit for weapon ranges, but only in addition to numerical values, which are then <= x*sector size.
     
    • Like
    Reactions: nightrune

    NeonSturm

    StormMaker
    Joined
    Dec 31, 2013
    Messages
    5,110
    Reaction score
    617
    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    A weapon's minimum distance should be based on ship size and flight speed.
    A weapons maximum distance by sector size and flight time.
    A weapons medium distance should be between these values,