Instead of ships despawning after their core overheats, they should explode.
They have pilots get ejected from the core when it overheats. Small random explosions on an overheating ship? Sure. In fact, that would be the "timer" for the overheating. Once all of the ship has exploded, well, it's gone.Expanding on this sort of idea, why not have cores throw off a damage-pulse style blast when they initially overheat? I know Starmade isn't the most "realistic" game, but its pretty safe to say that a ship being critically damaged should throw off enough shrapnel/debris to damage nearby ships.
Nobody has spoken about dying instantly. Still, the risk of dying from several internal explosions would encourage the use of medical storages and leaving a ship in escape pods in critical situations and might make it more challenging to capture an overheating ship, adding an additional slice of protection for original designs.They have pilots get ejected from the core when it overheats. Small random explosions on an overheating ship? Sure. In fact, that would be the "timer" for the overheating. Once all of the ship has exploded, well, it's gone.
Though we do want larger explosions as well, and it'd suck to get hit by a random explosion and die, so how about a sparking effect that starts right before a block or chunk explodes?
Why not remain indefinitely?I think the core should explode, doing more damage. But the rest of the wreckage should remain until the sector unloads.
Without the core, it's basically just an asteroid ready for harvesting. But we don't want to many derelict ships cluttering things up, so they 'disintegrate' if they aren't harvested.
To the victor go the spoils.
That would be awesome to see Skylord's Infinity or the Black by Orphinal to go up in a blaze of glory... The fighting style of close-quarters to avoid the heavy turrets would also make it hard to get away.-The scissors found this-
In essence, the more power, the more "boom". Fighters should go "PFT!" Dreadnoughts going critical should encourage all craft, friend and foe to flee for their lives.