make EMP great (again?) Lets make it more sophisticated!

    Do you want to stun enemy thrusters?

    • Yes please.

    • Nah. Power drain is just enough.


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    EMP effect Ideas for new power system



    Hit on shield = decrease shield regen by a moderate amount

    Hit on armor = decrease reactor power by a trace amount

    Hit on thruster = decrease thruster capability by moderate amount

    Hit on weapon = weapon charge delayed by a moderate amount

    Hit on computer = cannot trigger weapon/effect for a while, deactivates defensive effects

    Hit on stabilizer = No effect (Its very purpose is to protect the reactor, damn it)

    Hit on reactor = decrease reactor power by a large amount



    Right now, there is no way to defend against EMP, nor a way to make EMP affect a special system. So, I propose to make EMP effect a little more powerful.

    These “effect” will decay in time, but taking a heavy hit on the reactor will probably cripple a ship for a long time. Scary.

    The effect scales like the Explosive effect proposal I made a while ago.

    You put more effect blocks, and your bullet loses block damage but have more EMP damage. The bullet will try to use up all its block damage. Then, after it is all used, the EMP damage will be dealt to the first surviving block.

    Tweaking the block damage will let you deliver the EMP to crucial places on the enemy ship. Use this effect to stun a ship while you cut them apart with your laser.
     
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    With no power you cant fire your thrusters
    Overwhelming an enemy's power systems are pretty difficult, unless your ship is much larger than the enemy's.

    This causes the EMP to be much harder to use against evenly-sized enemies.
    With this mechanic, EMP will be able work against evenly-sized enemies.
     
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    With chambers it might even be a secondary effect.

    When reactors come out, EMP will be forced to change anyways as we lose the power bar
     
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    With chambers it might even be a secondary effect.

    When reactors come out, EMP will be forced to change anyways as we lose the power bar
    Personally, I think the power bar should prevail. We will no longer see the power pool, but we should be able to see the power regen as a bar.
    How else do we know if our reactor got hit?

    (maybe a new proposal about this? I dunno)
     

    Az14el

    Definitely not a skywanderers dev
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    Passive EMP or docked hull defends against it, other than that it can be a seriously powerful effect... situationally... if you devote to it... which is kinda crap really. When it really shined was when docked power supply units sitting inside your ship was the worthy reliable way to pass 2m e/s regen in PvP, a lot of people either didn't use it, or didn't use nearly enough of it. Aux is all round more powerful and more ubiquitous, but EMP remains the same as always.

    A buff or minor rework would be nice, but personally i like the direct power dmg (on paper)
     
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    Passive EMP or docked hull defends against it, other than that it can be a seriously powerful effect... situationally... if you devote to it... which is kinda crap really. When it really shined was when docked power supply units sitting inside your ship was the worthy reliable way to pass 2m e/s regen in PvP, a lot of people either didn't use it, or didn't use nearly enough of it. Aux is all round more powerful and more ubiquitous, but EMP remains the same as always.

    A buff or minor rework would be nice, but personally i like the direct power dmg (on paper)
    Thanks for posting on this thread.
    This is an idea i thought about for quite a long time, and i had some inspirations from FTL. Obviously, FTL mechanics are very different from Starmade mechanics. But come on, contributing to a new mechanic? That is some real challenge going on here. I am IN!

    Also, stunning enemies is something a lot of games do. Starmade could use some new (literally) stunning mechanic.