Make cores able to lift off planets again

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    Right now getting just cores of planets is nearly impossible. You have to do some weird combinations of keys being pressed. Especially with the upcoming colission damage, you're going to be doomed if crash on a planet, which hasn't got the right resources to create a thruster, without a thruster.
     

    Snk

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    A simple solution is flying of the edge of the planet segment. The gravity will make you fall off the planet.
     
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    You obviously didn't read what I said. I said that it wouldn't be a good idea to do that when the COLLISION DAMAGE gets implemented. And since you will be COLLIDING with the ground all the time before you get to the edge, well, you know what most likely will happen.

    I'm not talking about a lot of thrust, just enough to lift of the planet. And since the core hardly moves if there is another block attached to it when it doesn't have a working thruster, it will be only the core that can lift of the planet.
     

    Snk

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    Jeez, calm down. In any case, I still don't agree with you. One core launching off a planet makes shuttles useless, and that hurts role play. Also, you wouldn't hit anything if you launched off the edge of the segment. If you hit a mountain, that would be pretty funny.
     

    jayman38

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    Maybe make a server config labeled something like "ship_core_antigravity" and the default game is set to False. If you want your server to have ship cores that can lift off planets, you set that to True, and cores are no longer locked down by gravity.
     
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    The thing is, collision damage is already in the game, just it's off by default in the server.cfg. Your concerns are legitimate, but I think that if we see collision damage being "ON" by default in the future that it will be after some of the problems have been sorted out like the problems you describe. Right now, you can bump into something and destroy your ship, on planets, just trying to gently place down your ship will make it disintegrate (as seen on Mushroom fleet's survival stream).

    I personally don't have a problem navigating a core off a planet, if I want to go up and away, I do. I tend to hit things more when I'm staying closer to the ground on a planet. Also, I would have to say (watching the mushroom fleet survival stream where they crash-landed on a planet with collision damage on,) they also made a "Pilot Launcher" using a gravity block pointing upwards to send their Astronauts out of the gravity of the planet. They had been crafting on the planet, but I do not recall if they needed to craft that gravity block or had one on hand. I think it will always be important though, that you have some 'emergency supplies' on your person, so in the event you may crash-land on a planet, you wouldn't be stranded.

    I think it is important to take into account how much this game can potentially change in a month, or year. I do hope our concerns and other's relating to collision damage will be fixed before collision damage is potentially turned on by default. :)
     
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    Collision damage is going to be fixed.
    @Snk , sorry for being so harsh, but if I get stranded on a planet that doesn't happen to have the right ore/shard types, I won't be able to get off that planet unless someone rescues me. And making the core able to lift off a planet doesn't render shuttles useless. Landing and navigating a core around a planet is really hard if not impossible even if the thrust gets just that tiny boost to lift the core off the planet vertically. And it also doesn't hurt roleplay, because who wants to see a core flying around a planet? And as i have said before, it will be just enough thrust to lift the core off the planet, so navigating around the planet, which is a shuttles main purpose, would be almost impossible.

    The reason I want to get my core off the planet is because not every planet has the right resources for thrusters. If you can't lift your core off a planet, and you can't make thrusters, and you can't make gravity modules, you're doomed.
     

    Snk

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    It is okay. It's just that I've always found if easy to lift off cores. I enjoy the challenge I suppose.
     
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    if collision damage is going to be added in the future we need hover device that stay active when you got out of a ship or it stays on when you have the activation module connected to it on. or you could make a hover platform that pushes a ship up
     
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    That's what stop modules are supposed to be used for, but due to a bug they currently just act like overdrive. To those of you who don't know what stop modules are supposed to do when used defensively: they should cancel out gravity.

    But can we please get back to the topic of the cores getting a tidbit more thrust sonyou won't be able to get stranded?