Magnet Rail Connector

    What do you think?

    • Yes !!

      Votes: 21 95.5%
    • Nope

      Votes: 0 0.0%
    • Others: (reply)

      Votes: 1 4.5%

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    Basically, it connects two entities A, B. And allow entity C(rail car) to move from one rail
    to another.It can be use in a lot of ways, the first thing in my mind is to connect two ships
    and transfer people from one to another. Or transfer people between ship and station.

    When two entity are connected together with this block, there should also be a
    debuff for both entities, to keep them stay at one place, no movement is allowed.



    It works like this



    To disconnect, just flip the direction around :)



    And the middle magnet ring works like this, to prevent rail connecting in a wrong direction.



    And it works like the old dock, which can undock things with a single alone logic block.

     
    Last edited:

    NeonSturm

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    I really like it.

    Why not just add this to the rail docker instead? It fits to it.
     
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    I really like it.

    Why not just add this to the rail docker instead? It fits to it.
    do you mean rail basic? coz rail docker is the part dock to the rail
    [DOUBLEPOST=1430037228,1430035968][/DOUBLEPOST]yea, thinking of that for a while.
    it made sense to add this function to the rail basic.
    But it's less cool ;) the block connecting two ship should be special and recognizable
     

    Thalanor

    CEO Snataris Colonial Fleetyards
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    We really need a connection, however the less blocks the better - if rail basic can do it, why not.
     

    Keptick

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    Really cool. I know that contact docking is already planned. Hopefully it'll work when there's no player in one of the two entities getting docked.

    It'd be even better if it could be expanded with your idea. +1
     

    jayman38

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    I have been thinking how neat this would be (passing a subentity from one entity to another). This will add even more options.

    1. Launching multiple fighters and drones out of the same airlock (possible already with stacked carrier elevators)
    2. Mounting multiple turrets where they are needed most ("Hey, no fair! I just cleared the turrets off his hull!")
    3. RP stuff, like an active factory floor, cherry-picker, or robotic grabber
     
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    I have been thinking how neat this would be (passing a subentity from one entity to another). This will add even more options.

    1. Launching multiple fighters and drones out of the same airlock (possible already with stacked carrier elevators)
    2. Mounting multiple turrets where they are needed most ("Hey, no fair! I just cleared the turrets off his hull!")
    3. RP stuff, like an active factory floor, cherry-picker, or robotic grabber
    yes yes and yes !!
    you totally get what i mean, being able to connect two entities' rail system is important for all kinds of good and fun stuff
     
    • Like
    Reactions: Kaelani Revyruun
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    I agree that this is a good idea. However, disconnection is manually incurred on this one, so a logic implement would be nice to have that allows polarized connection status via some extraneous logic circuit. This would allow automatic undocking at the push of a button, ex. undocking tons of AI's to harass a pirate base with the flip of switch instead of manually replacing and re-orienting every single block.
     
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    Hell yes, it was one of the first things I tried to do, and I was very annoyed that I couldn't.