Loot count multipliers bugged?

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    Jul 5, 2013
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    I made few changes to my server.cfg. Mainly i wanted a change to the thing where i get just 1 of some item (why would i need 1 of something to fill an inventory slot anyway?), so i tried increasing amount of loot in stack, but decrease amount of different item stacks. So i changed to this:

    AI_DESTRUCTION_LOOT_COUNT_MULTIPLIER = 4.0 //multiply amount of items in a loot stack. use values smaller 1 for less and 0 for none
    AI_DESTRUCTION_LOOT_STACK_MULTIPLIER = 0.25 //multiply amount of items spawned after AI destruction. use values smaller 1 for less and 0 for none
    CHEST_LOOT_COUNT_MULTIPLIER = 4.0 //multiply amount of items in a loot stack. use values smaller 1 for less and 0 for none
    CHEST_LOOT_STACK_MULTIPLIER = 0.25 //multiply amount of items spawned in chests of generated chests. use values smaller 1 for less and 0 for none

    But now Isanth's drop a mega-massive pile of loot when they die o_O The description in x_LOOT_COUNT_MULTIPLIER clearly says that it should increase items in a stack... I bet they're other way around ingame. Default values for both are 0.9.