Logic system interface.

    NeonSturm

    StormMaker
    Joined
    Dec 31, 2013
    Messages
    5,110
    Reaction score
    617
    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    It is easy to see what the press of a button will do if all logic blocks are placed in a big circle on a flat surface.

    But it is far less easy to see when which light, which are influenced by the button press and many other factors will turn on.
    You have to select the source to see a connection to the receiver.

    Ideally you don't want a random block alter the stage of -for example- an OR, but you designed that other circuit to output what your OR needs.
    This OR wants sources. It does not have to know what it's output is for. It only needs to know what it's output means.

    For a designer.


    What I want to say is: Slaving receivers to a Master source is maybe not the most user friendly way when it comes to tracing errors.

    At least we could need a way to see sources through other blocks.
    A way to select logic blocks through hulls or coverage.


    It would help a lot - in some cases which are not always rare ones.
     
    Joined
    Jun 15, 2014
    Messages
    914
    Reaction score
    77
    • Legacy Citizen
    you could make the logic array when you are in build mode do you can easy see the blocks that are effected
     
    Joined
    Aug 28, 2013
    Messages
    1,831
    Reaction score
    374
    • Legacy Citizen 2
    • Top Forum Contributor
    • Legacy Citizen
    Block view filtering, with presets for weapons, hull, systems, and logic would work.
     
    • Like
    Reactions: NeonSturm

    NeonSturm

    StormMaker
    Joined
    Dec 31, 2013
    Messages
    5,110
    Reaction score
    617
    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    ...
    At least we could need a way to see sources through other blocks.
    A way to select logic blocks through hulls or coverage.
    ...
    you could make the logic array when you are in build mode do you can easy see the blocks that are effected
    LOL

    Block view filtering, with presets for weapons, hull, systems, and logic would work.
    Maybe you want to try it on a more complex thing with a lot of and|or in very few space? about 12 blocks where you have 16 blocks free on walls and 8 inbetween? And then use a remote activation block as source and output to remote lights and the negated signal to doors in your windows?
     
    Joined
    Aug 28, 2013
    Messages
    1,831
    Reaction score
    374
    • Legacy Citizen 2
    • Top Forum Contributor
    • Legacy Citizen
    Erm, what I meant was another build mode feature to turn off different types of blocks, which would have a few presets, but you could always adjust it type by type.
     

    NeonSturm

    StormMaker
    Joined
    Dec 31, 2013
    Messages
    5,110
    Reaction score
    617
    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    No offence, but sometimes it is difficult to see connected parts if you have a room full of logic with 1m thin space between logic or which is full of wires.

    Sometimes selection should be visible over all other things (like radar V icons) if it is not excessive.