Logic Shuttles?

    StormWing0

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    Thinking of making some automated shuttles for a station that go out from it, stop, than come back. The general idea is this would be setup in a way it'd end up being server specific and all that'd done here is rig up some push and pull effects to an over complicated timer that ticks down until it is suppose to have reached it's destination, than it stops for a while to let people off it or on it, than turns back on heading out the direction it came (Hopefully).


    Anyone bored enough to try this or have come up with this type of thing? So far I know it is a clock to turn on either the push effect or pull effect to get it moving, and at least 2 other clocks, one for telling the ship when to start heading the other direction and one for holding it in place long enough to let people on and off. Those two addition clocks I mentioned are likely the same clock or a shorter version of it.
     
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    u could also use trigger aria on front of ship to detect when it reachers the destination
     
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    I have done this a while ago, with area triggers. Unfortunately, the smallest bump will cause the ship to slowly change it's direction.

    It ended up in flying through the universe on its own, after crashing into the station multiple times.
    As soon as we have magnetic rail dockers this could be a thing.

    You need one clock passing the signal into a flip-flop array (or into multiple if needed)
    That's all doable, but it is more a funny gadget the anything else.
    Maybe wireless logic also helps a bit.
     

    Lone_Puppy

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    Your idea will work to a point. I thought of the timer, but opted for sensor array to deactivate my ships. It could easily be used to toggle push/pull drive systems.

    All my ships have push drives that I like to call auto-drive. But it's really just cruise control. Some of my ships have 3 speeds. You can see some of them on my YouTube channel.

    Early prototype with remote control

    My Medical Ship

    My Scout Ship - Has the more advanced of my designs, but the ship in this video is version 3 (early prototype), I have 10 versions now.

    I have done a lot of experimentation with push/pull effect drive systems, but I had a problem with long distance travel.
    The ship will only actually move within a sector that has a player in it. Things like obstacles, gravitation pull and server glitches cause unplanned course changes.

    I only use the push effect these days, and I have developed a sensor array and system to turn it off when it collides with something.
    This is how I have my ships travel between systems and then stop at the destination.
    To make this work, I use a station position directly in the centre of the sector. That way I can line up the ship and send it off.

    The ensure it reaches it's destination, I have to escort it. The cool thing is, my unmanned ships don't attract the attention of pirates.
     
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